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*Dungeons & Dragons
2/25/2013 L&L: This Week in D&D
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<blockquote data-quote="Li Shenron" data-source="post: 6092694" data-attributes="member: 1465"><p>I don't think it's really going to stay this way, given that already in this thread a lot of people are complaining.</p><p></p><p>But if it does stay, I don't have much problems. First, the "full-night rest" can still be applied, perhaps optionally, to heal all the remaining damage.</p><p></p><p>Then I have to say that your sentence doesn't convince me at all. You can see the HP of different classes as "Fighters have twice as many the HP of Wizards", but if you see it as "Fighters have the same HP as Wizards plus an extra bunch", then the perspective is already changed... and the Fighter doesn't necessarily need to heal twice as fast in absolute terms (or just as fast in % terms), he already has the benefit of <em>additional</em> HP during the day, which may anyway reset on a full-night rest.</p><p></p><p>I could also say, why should the Fighter be able to heal faster from a wound compared to a Wizard, or a Commoner? Does being trained in fighting makes your body heal faster? Maybe... but the Fighter can already withstand twice as many wounds. He's going to be targetted more often, but in turn with higher AC he might be hit proportionally less often. And anyway, aren't HP nowadays mostly "luck", "morale", "fatigue" and "scratches" rather than real wounds? </p><p></p><p>But then it's moot to argue over this, because they are never going to leave this idea as is, they are certainly going to make it proportional.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6092694, member: 1465"] I don't think it's really going to stay this way, given that already in this thread a lot of people are complaining. But if it does stay, I don't have much problems. First, the "full-night rest" can still be applied, perhaps optionally, to heal all the remaining damage. Then I have to say that your sentence doesn't convince me at all. You can see the HP of different classes as "Fighters have twice as many the HP of Wizards", but if you see it as "Fighters have the same HP as Wizards plus an extra bunch", then the perspective is already changed... and the Fighter doesn't necessarily need to heal twice as fast in absolute terms (or just as fast in % terms), he already has the benefit of [I]additional[/I] HP during the day, which may anyway reset on a full-night rest. I could also say, why should the Fighter be able to heal faster from a wound compared to a Wizard, or a Commoner? Does being trained in fighting makes your body heal faster? Maybe... but the Fighter can already withstand twice as many wounds. He's going to be targetted more often, but in turn with higher AC he might be hit proportionally less often. And anyway, aren't HP nowadays mostly "luck", "morale", "fatigue" and "scratches" rather than real wounds? But then it's moot to argue over this, because they are never going to leave this idea as is, they are certainly going to make it proportional. [/QUOTE]
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2/25/2013 L&L: This Week in D&D
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