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*Dungeons & Dragons
2/25/2013 L&L: This Week in D&D
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<blockquote data-quote="DEFCON 1" data-source="post: 6092848" data-attributes="member: 7006"><p>I doubt you'ill even need to buy that. I suspect it's going to be published two ways:</p><p></p><p>1) Player's Handbook. DMG. Monster Manual. Each of them include Basic, Standard and Advanced rules all together in the various chapters. The opening couple chapters of the Player's Handbook might have the core rule "Basic game", with every chapter subsequent to that being the "Standard" rules you can incorporate into it (and then like you say, maybe the Advanced rules will all be in the DMG). So if you buy the regular 3 books like we have in the past, you're getting all 3 versions together and can mix and match. And thus... if you don't like the healing model in the Basic game... the alternate methods for healing are a couple chapters further back in the book ready to be used.</p><p></p><p>2) Basic game by itself-- Core Four player's info, basic DM info and basic single monster info all in one package. Probably published in Red Box / Beginner's Box format with dice, maps & tokens and/or in Essentials-style small-sized paperback format without dice. So you probably wouldn't need to buy the full-sized DMG or MM at all.</p><p></p><p>So the questions then comes... what do people buy? Well... if you are a-okay with just Fighter, Rogue, Cleric, Wizard (and each with a single build), and are a-okay with Human, Dwarf, Elf, and Halfling... then the Basic game by itself might be fine. But if you want any of those other races or classes, or backgrounds, or feats, or rituals, or additional class builds, or anything like that... you're gonna be buying the three hardcover books like you always have. And once you do that, you have any alternate healing rules at your fingertips, and thus the whole "What healing method should the Basic game use" argument becomes moot.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6092848, member: 7006"] I doubt you'ill even need to buy that. I suspect it's going to be published two ways: 1) Player's Handbook. DMG. Monster Manual. Each of them include Basic, Standard and Advanced rules all together in the various chapters. The opening couple chapters of the Player's Handbook might have the core rule "Basic game", with every chapter subsequent to that being the "Standard" rules you can incorporate into it (and then like you say, maybe the Advanced rules will all be in the DMG). So if you buy the regular 3 books like we have in the past, you're getting all 3 versions together and can mix and match. And thus... if you don't like the healing model in the Basic game... the alternate methods for healing are a couple chapters further back in the book ready to be used. 2) Basic game by itself-- Core Four player's info, basic DM info and basic single monster info all in one package. Probably published in Red Box / Beginner's Box format with dice, maps & tokens and/or in Essentials-style small-sized paperback format without dice. So you probably wouldn't need to buy the full-sized DMG or MM at all. So the questions then comes... what do people buy? Well... if you are a-okay with just Fighter, Rogue, Cleric, Wizard (and each with a single build), and are a-okay with Human, Dwarf, Elf, and Halfling... then the Basic game by itself might be fine. But if you want any of those other races or classes, or backgrounds, or feats, or rituals, or additional class builds, or anything like that... you're gonna be buying the three hardcover books like you always have. And once you do that, you have any alternate healing rules at your fingertips, and thus the whole "What healing method should the Basic game use" argument becomes moot. [/QUOTE]
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