Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
2/25/2013 L&L: This Week in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sheadunne" data-source="post: 6093439" data-attributes="member: 27570"><p>Any decision made at the table to better reflect the happenings than the rules would cover. A quick example may be because the players actively sought out comfortable lodging and rest they regain all their HP overnight. Another example might be they players chose not to bring along camping equipment and bedrooms and they ground was wet and uncomfortable so they don't recover any HP that night. Roleplaying is organic and evolves at the table it doesn't need to be reflected in the rules and is often ignored or changed when it is. Let the choices players make become the rules for that moment. All you need is a core set of rules and your imagination. It's the appeal of older editions, which didn't always provide the detailed ruleset that has evolved in the game. </p><p></p><p>Now like I said, I'm not arguing for this just simply stating that it's a valid play option within older editions (and even the last couple) and no more less valid because it has caused issues in some people's games, just as things like healing surges have. Sometimes no rules are more effective than hard coded rules. </p><p></p><p>I'm not sure if that answered your question or not. It really only applies to the core rules and not modules and additional components of the game. I much prefer Mike's last weeks comment that the only core healing would be magical. Again, we can disagree and I'm okay with that.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6093439, member: 27570"] Any decision made at the table to better reflect the happenings than the rules would cover. A quick example may be because the players actively sought out comfortable lodging and rest they regain all their HP overnight. Another example might be they players chose not to bring along camping equipment and bedrooms and they ground was wet and uncomfortable so they don't recover any HP that night. Roleplaying is organic and evolves at the table it doesn't need to be reflected in the rules and is often ignored or changed when it is. Let the choices players make become the rules for that moment. All you need is a core set of rules and your imagination. It's the appeal of older editions, which didn't always provide the detailed ruleset that has evolved in the game. Now like I said, I'm not arguing for this just simply stating that it's a valid play option within older editions (and even the last couple) and no more less valid because it has caused issues in some people's games, just as things like healing surges have. Sometimes no rules are more effective than hard coded rules. I'm not sure if that answered your question or not. It really only applies to the core rules and not modules and additional components of the game. I much prefer Mike's last weeks comment that the only core healing would be magical. Again, we can disagree and I'm okay with that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2/25/2013 L&L: This Week in D&D
Top