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*Dungeons & Dragons
2/25/2013 L&L: This Week in D&D
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6093917"><p>I have certainly been vocal about the things I feel they got wrong, but the point is they cant focus on any one audience in particular. If they do that they'll just be trading one narrow segment of the gaming community for another (i.e. they could gain old schoolers at the expense of 4e and 3E fans, or 3E players at the expense of old schoolers and 4E fans). The problem they face is, after 4E, the game encompasses so much, it is hard to do the hodge podge in a way that wont drive out some groups of people. And I think because of pathfinder's success they cant count on the return of 3E fans, they have to try to appeal to everyone. So they are in a tricky spot, with all sides bound to accuse the designers of "not getting it". I think they do in fact get it, but they are working within some really difficult design parameters (make it modern, but not too modern, please the 4E people, but dont anger the 3E people, gain back the old school gamers, but dont drive away the 4E players, keep the warlord, but without all the things that he had before, healing, etc). This is a project that everyone and his brother is just waiting to criticize. Plus peoples' jobs are on the line. </p><p></p><p>Sure, I am happy to voice my concerns, and sometimes I get a bit ornery about it even, but i keep tring to remind myself of the stress they must be under to produce the best game ever and the context they are working inside of. At the end of the day, Mearls gets my respect for even stepping up to the plate (even if it turns out Next isnt a game I play).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6093917"] I have certainly been vocal about the things I feel they got wrong, but the point is they cant focus on any one audience in particular. If they do that they'll just be trading one narrow segment of the gaming community for another (i.e. they could gain old schoolers at the expense of 4e and 3E fans, or 3E players at the expense of old schoolers and 4E fans). The problem they face is, after 4E, the game encompasses so much, it is hard to do the hodge podge in a way that wont drive out some groups of people. And I think because of pathfinder's success they cant count on the return of 3E fans, they have to try to appeal to everyone. So they are in a tricky spot, with all sides bound to accuse the designers of "not getting it". I think they do in fact get it, but they are working within some really difficult design parameters (make it modern, but not too modern, please the 4E people, but dont anger the 3E people, gain back the old school gamers, but dont drive away the 4E players, keep the warlord, but without all the things that he had before, healing, etc). This is a project that everyone and his brother is just waiting to criticize. Plus peoples' jobs are on the line. Sure, I am happy to voice my concerns, and sometimes I get a bit ornery about it even, but i keep tring to remind myself of the stress they must be under to produce the best game ever and the context they are working inside of. At the end of the day, Mearls gets my respect for even stepping up to the plate (even if it turns out Next isnt a game I play). [/QUOTE]
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