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*Dungeons & Dragons
2/25/2013 L&L: This Week in D&D
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<blockquote data-quote="Nemesis Destiny" data-source="post: 6093920" data-attributes="member: 98255"><p>I agree, wholeheartedly. There are far too many posters on here stating their opinions on the direction of the game as though there is a "correct" way to proceed. The only correct way there is to proceed, as stated by their design goals for Next, is to include as many ways to play as possible, and that includes playstyles that I don't like.</p><p></p><p>That's great though, and I have no problem with that; different strokes and all that. But, for that to work, the playstyles that *I* prefer also need to be represented. There are folks that are calling for the kinds of things I prefer to *not* be included, which runs counter to the goals of the game, and is a pretty petty thing to advocate. Sadly, the design team seems to be listening to those folks more than their current-and-soon-to-be-former customer base.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 6093920, member: 98255"] I agree, wholeheartedly. There are far too many posters on here stating their opinions on the direction of the game as though there is a "correct" way to proceed. The only correct way there is to proceed, as stated by their design goals for Next, is to include as many ways to play as possible, and that includes playstyles that I don't like. That's great though, and I have no problem with that; different strokes and all that. But, for that to work, the playstyles that *I* prefer also need to be represented. There are folks that are calling for the kinds of things I prefer to *not* be included, which runs counter to the goals of the game, and is a pretty petty thing to advocate. Sadly, the design team seems to be listening to those folks more than their current-and-soon-to-be-former customer base. [/QUOTE]
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2/25/2013 L&L: This Week in D&D
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