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2/25/2013 L&L: This Week in D&D
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<blockquote data-quote="Nemesis Destiny" data-source="post: 6093970" data-attributes="member: 98255"><p>If the stated aim is to support ALL playstyles, and provide OPTIONS which support that, regardless of your previous edition of choice (and this has been stated as the goal, unless they've changed their mind on that), and they then create a game that I don't want to play by choosing not to support a playstyle that a previous edition does support, then yes, they've failed to meet their stated aim. It's pretty simple.</p><p></p><p>It may be well-received, but still fail at their stated aim.</p><p></p><p>For the record, I'm not using myself exclusively as the metric by which the criteria for failure is judged, just an example, and the only one I can speak to. If they create a game that you don't want to play either, while there are previous editions that you do want to play, they have also failed.</p><p></p><p>Naturally I expect some outliers, and if they capture, say, the 95th, or even the 90th percentile - heck, given how fractured the community is - even the 80th percentile, they might not have failed completely, but to exclude those who like what 4e did for D&D is... foolish. And they will hit nowhere near even the 80th percentile with that in mind.</p><p></p><p>Have they done so? Have they changed the design goals? If so, I take back what I said. I don't think they have (officially) done so though.</p><p></p><p>I agree that they need to reconsider the implications of the design issues trying to please everyone will create. That's why right now we have a hodge-podge mess of a game that fails to please anyone but the group of people who will play the newest edition regardless.</p><p></p><p></p><p>Granted, but success in your book, or my book, or financial success, doesn't mean they've met their goals of creating The One Edition To Bring Them All.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 6093970, member: 98255"] If the stated aim is to support ALL playstyles, and provide OPTIONS which support that, regardless of your previous edition of choice (and this has been stated as the goal, unless they've changed their mind on that), and they then create a game that I don't want to play by choosing not to support a playstyle that a previous edition does support, then yes, they've failed to meet their stated aim. It's pretty simple. It may be well-received, but still fail at their stated aim. For the record, I'm not using myself exclusively as the metric by which the criteria for failure is judged, just an example, and the only one I can speak to. If they create a game that you don't want to play either, while there are previous editions that you do want to play, they have also failed. Naturally I expect some outliers, and if they capture, say, the 95th, or even the 90th percentile - heck, given how fractured the community is - even the 80th percentile, they might not have failed completely, but to exclude those who like what 4e did for D&D is... foolish. And they will hit nowhere near even the 80th percentile with that in mind. Have they done so? Have they changed the design goals? If so, I take back what I said. I don't think they have (officially) done so though. I agree that they need to reconsider the implications of the design issues trying to please everyone will create. That's why right now we have a hodge-podge mess of a game that fails to please anyone but the group of people who will play the newest edition regardless. Granted, but success in your book, or my book, or financial success, doesn't mean they've met their goals of creating The One Edition To Bring Them All. [/QUOTE]
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