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*Dungeons & Dragons
2/25/2013 L&L: This Week in D&D
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6093976"><p>Their stated aim is to support all playstyles, but the point I am making is there is always going to be an argument from some quarter that their playstyle is not supported. And at the emd of the day, if they decide making a game that supports all platystyles is not feasible, they should change their design goals. </p><p></p><p>i am not saying they shouldn't appeal to the 4E playstyle. I am saying the game isn't going to appeal directly to anyone single group, they are trying to cast the broadest net possible, which means it is going to include 4E, 3E, 2e, 1E and basic elements. Doing so may drive some people like me or you away, but it wont drive everyone away. </p><p></p><p></p><p></p><p>I dont know. i believe they may have to a degree. There does seem to be some adjustment to the language over the course of the playtest (though maybe my initial expectations were colored by misunderstanding). I think it is normal an good to do so. Design goals are great but rigid adherence to them at the expense of enjoyment at the table is not good. I think designers do need to re-evaluate their initial goals in light of feedback and testing. </p><p></p><p></p><p></p><p>i dont know that it has failed. I think the loudest people like me and you dont like it, but I also see lots of folks from different camps who say they like what they see. </p><p></p><p></p><p></p><p></p><p>Lets be realistic about that though. Their main goal is to make money, not to be meet some vague design goal. Their stated design goal could be more pr than anything else. They may well be operating under different goals behind the scenes (or simply use the one edition to bring them all as a simplified bullet point). Either way, they will never bring them all. That is literally an impossibility. What they can do is bring a lot of people back together. So I think if they do better this time than they did last time, that is a success. That is still a tall order though.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6093976"] Their stated aim is to support all playstyles, but the point I am making is there is always going to be an argument from some quarter that their playstyle is not supported. And at the emd of the day, if they decide making a game that supports all platystyles is not feasible, they should change their design goals. i am not saying they shouldn't appeal to the 4E playstyle. I am saying the game isn't going to appeal directly to anyone single group, they are trying to cast the broadest net possible, which means it is going to include 4E, 3E, 2e, 1E and basic elements. Doing so may drive some people like me or you away, but it wont drive everyone away. I dont know. i believe they may have to a degree. There does seem to be some adjustment to the language over the course of the playtest (though maybe my initial expectations were colored by misunderstanding). I think it is normal an good to do so. Design goals are great but rigid adherence to them at the expense of enjoyment at the table is not good. I think designers do need to re-evaluate their initial goals in light of feedback and testing. i dont know that it has failed. I think the loudest people like me and you dont like it, but I also see lots of folks from different camps who say they like what they see. Lets be realistic about that though. Their main goal is to make money, not to be meet some vague design goal. Their stated design goal could be more pr than anything else. They may well be operating under different goals behind the scenes (or simply use the one edition to bring them all as a simplified bullet point). Either way, they will never bring them all. That is literally an impossibility. What they can do is bring a lot of people back together. So I think if they do better this time than they did last time, that is a success. That is still a tall order though. [/QUOTE]
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