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2-3 Pitched battle scenarios
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4597449" data-attributes="member: 19675"><p>1) Use a battlefield with multiple levels & broken terrain- kind of like a Battletech map- so that there is cover & concealment. A shallow river bed can conceal archers/slingers or the like. Similarly, it can provide a relatively safe path across a dangerous area as PCs or NPCs run its length, crouched over. This will make them think tactically, and will have them making Spot or Hide rolls, depending upon the situation.</p><p></p><p>An ambush on a path through heavy woods with thick underbrush would yield similar results.</p><p></p><p>2) Use opponents of varying size and reach. A group of goblins with spears protecting their spellcaster introduce the issues of Reach and AoOs and what it means to flank. A single Large opponent would also make them think through their options.</p><p></p><p>3) A night-time combat introduces the concept of foes who can see when you can't.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4597449, member: 19675"] 1) Use a battlefield with multiple levels & broken terrain- kind of like a Battletech map- so that there is cover & concealment. A shallow river bed can conceal archers/slingers or the like. Similarly, it can provide a relatively safe path across a dangerous area as PCs or NPCs run its length, crouched over. This will make them think tactically, and will have them making Spot or Hide rolls, depending upon the situation. An ambush on a path through heavy woods with thick underbrush would yield similar results. 2) Use opponents of varying size and reach. A group of goblins with spears protecting their spellcaster introduce the issues of Reach and AoOs and what it means to flank. A single Large opponent would also make them think through their options. 3) A night-time combat introduces the concept of foes who can see when you can't. [/QUOTE]
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2-3 Pitched battle scenarios
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