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*Dungeons & Dragons
2/4/2013 L&L:A Change in Format
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<blockquote data-quote="Blackwarder" data-source="post: 6083506" data-attributes="member: 6688285"><p>I think that map design has deteriorated to the point where most maps don't give you the option to find hidden rooms with an accurate map.</p><p></p><p><em>B1 In Search Of The Unknown</em>, got one of the best map designs I've seen in a published adventure and it should the the prototype for great dungeon design. It got great and missing tropes such as non-liner design, maze, teleport traps, a pit trap to the next level (what a great idea!) and most importantly hidden rooms that can be deduced by accurate mapping! </p><p></p><p>Damn, I'm so glad WotC has given us B1 for free, I want to run that thing.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 6083506, member: 6688285"] I think that map design has deteriorated to the point where most maps don't give you the option to find hidden rooms with an accurate map. [I]B1 In Search Of The Unknown[/I], got one of the best map designs I've seen in a published adventure and it should the the prototype for great dungeon design. It got great and missing tropes such as non-liner design, maze, teleport traps, a pit trap to the next level (what a great idea!) and most importantly hidden rooms that can be deduced by accurate mapping! Damn, I'm so glad WotC has given us B1 for free, I want to run that thing. Warder [/QUOTE]
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2/4/2013 L&L:A Change in Format
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