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*Dungeons & Dragons
2.5 ft grid spaces - crazy idea?
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<blockquote data-quote="Oofta" data-source="post: 9047615" data-attributes="member: 6801845"><p>I play using hexes because it simplifies movement. No more counting every other diagonal as two and so on. But that does mean that at times when indoors things don't line up quite right and there are half-hexes cut off or a door that it would seem like you couldn't get more than one person adjacent to it.</p><p></p><p>So I just ignore the grid when it gets too much in the way. It's there as a reference for movement and telling us range. The grid doesn't exist in the world of the PCs, it's just there for our convenience so at the smallest scales I go a bit ToTM. </p><p></p><p>I did the same thing when I used traditional 5 foot squares, I just described the situation and went from there and it all worked just fine. YMMV of course.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9047615, member: 6801845"] I play using hexes because it simplifies movement. No more counting every other diagonal as two and so on. But that does mean that at times when indoors things don't line up quite right and there are half-hexes cut off or a door that it would seem like you couldn't get more than one person adjacent to it. So I just ignore the grid when it gets too much in the way. It's there as a reference for movement and telling us range. The grid doesn't exist in the world of the PCs, it's just there for our convenience so at the smallest scales I go a bit ToTM. I did the same thing when I used traditional 5 foot squares, I just described the situation and went from there and it all worked just fine. YMMV of course. [/QUOTE]
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2.5 ft grid spaces - crazy idea?
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