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General Tabletop Discussion
*Pathfinder & Starfinder
2 5th-level warblades: extra full attacks?
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<blockquote data-quote="brehobit" data-source="post: 3065404" data-attributes="member: 12032"><p>As I look over the Tome of Battle I've found that the maneuvers are in many cases weaker than I'd guess. But a few of them are HUGELY powerful. And of course, those are the troubling ones.</p><p></p><p>As an example of abuseable power, consider 2 5th level warblades. There is a 3rd level manouver which, as a swift action, you can move someone's action to be right after yours (sorry, don't recall the name). Using it, they can basically get an extra _full_ action every other round. </p><p></p><p>I think this works:</p><p></p><p>Warblade 1 attacks.</p><p>Warblade 2 attacks, moves 1 right after him</p><p>Warblade 1 attacks, moves 2 right after him</p><p>Warblade 2 attacks.</p><p>Baddy goes</p><p>Warblade 1 attacks, recovers actions</p><p>Warblade 2 attacks, recovers actions</p><p>Baddy goes</p><p>Goto start, repeat until dead. </p><p></p><p>Note that during the attacks you can do any non-swift attack (so pure full-attack, a strike, whatever). So you spend 2 swift actions and having a certain manouver ready and you get an extra full attack every other round. AND full recovery of your manouvers. As actions (and more-so full actions) are the core of power in this game, I think this is huge. </p><p></p><p>As a note, a warblade 5 and a Wizard 8/warblade 1 could also do this. Giving wizards extra standard/full actions is rarely a good idea. </p><p></p><p>Hiorribly broken? Maybe not. But pretty huge.</p><p></p><p>Of course, so it the 8th level manouver that lets you attack EVERYONE you are next to (not that you threaten, so no reach weapons stuff here) TWICE at full-attack AND gives a +4 unnamed bonus to those attacks. Sure, it's 8th level, but _dude_ that is huge and works way well with certain other manouvers and feats...</p></blockquote><p></p>
[QUOTE="brehobit, post: 3065404, member: 12032"] As I look over the Tome of Battle I've found that the maneuvers are in many cases weaker than I'd guess. But a few of them are HUGELY powerful. And of course, those are the troubling ones. As an example of abuseable power, consider 2 5th level warblades. There is a 3rd level manouver which, as a swift action, you can move someone's action to be right after yours (sorry, don't recall the name). Using it, they can basically get an extra _full_ action every other round. I think this works: Warblade 1 attacks. Warblade 2 attacks, moves 1 right after him Warblade 1 attacks, moves 2 right after him Warblade 2 attacks. Baddy goes Warblade 1 attacks, recovers actions Warblade 2 attacks, recovers actions Baddy goes Goto start, repeat until dead. Note that during the attacks you can do any non-swift attack (so pure full-attack, a strike, whatever). So you spend 2 swift actions and having a certain manouver ready and you get an extra full attack every other round. AND full recovery of your manouvers. As actions (and more-so full actions) are the core of power in this game, I think this is huge. As a note, a warblade 5 and a Wizard 8/warblade 1 could also do this. Giving wizards extra standard/full actions is rarely a good idea. Hiorribly broken? Maybe not. But pretty huge. Of course, so it the 8th level manouver that lets you attack EVERYONE you are next to (not that you threaten, so no reach weapons stuff here) TWICE at full-attack AND gives a +4 unnamed bonus to those attacks. Sure, it's 8th level, but _dude_ that is huge and works way well with certain other manouvers and feats... [/QUOTE]
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2 5th-level warblades: extra full attacks?
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