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General Tabletop Discussion
*Pathfinder & Starfinder
2 5th-level warblades: extra full attacks?
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<blockquote data-quote="Gargoyle" data-source="post: 3065560" data-attributes="member: 529"><p>The name of the maneuver is White Raven Tactics. I agree the RAW on this do not seem to take multiple warblades into account.</p><p></p><p>To add some detail to the example, it goes like this (your example is correct enough though):</p><p>Round 1</p><p>(init 20) Warblade 1 does a full attack action.</p><p>(init 19) Warblade 2 does a full attack action, uses WRT as a swift action.</p><p>(init 18) Warblade 1 does a second full attack action, uses WRT as a swift action.</p><p>(init 17) Warblade 2 does a full attack action.</p><p></p><p>Round 2</p><p>(init 18) Warblade 1 recovers all maneuvers as a swift action, uses full attack action.</p><p>(init 17) Warblade 2 recovers all maneuvers as a swift action, uses full attack action.</p><p></p><p>Round 3: see round 1, but initiatives start as round 2. rinse and repeat.</p><p></p><p>Bringing up wizards is a good point too. Here's an example of a wizard and three warblades:</p><p></p><p>Round 1</p><p>(init 20) Wizard casts nasty spell</p><p>(init 19) Warblade 1 does a full attack action, uses WRT as a swift action.</p><p>(init 18) Wizard casts a second nasty spell</p><p>(init 17) Warblade 2 does a full attack action, uses WRT as a swift action.</p><p>(init 16) Wizard casts a third nasty spell</p><p>(init 15) Warblade 3 does a full attack action, uses WRT as a swift action.</p><p>(init 14) Wizard casts a fourth nasty spell</p><p></p><p>There seem to be two problems. One is the warblades ability to recover maneuvers seems too easy, but I won't go too far into that as it's discussed in depth on other threads. But making it harder for them to recover maneuvers makes pairs or even groups of warblades using WRT on each other not so bad.</p><p></p><p>The second problem is the maneuver allows the same character to take a number of actions limited only by the number of warblade allies he has with this maneuver. Not only is this unbalancing, but it stretches believability for an extraordinary ability. </p><p></p><p>A good house rule might be to limit WRT to allow an ally to benefit from this maneuver only once per round, even if there are multiple martial adepts using it. This brings it more in line with bonuses granted by <em>haste</em>, and is just common sense.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 3065560, member: 529"] The name of the maneuver is White Raven Tactics. I agree the RAW on this do not seem to take multiple warblades into account. To add some detail to the example, it goes like this (your example is correct enough though): Round 1 (init 20) Warblade 1 does a full attack action. (init 19) Warblade 2 does a full attack action, uses WRT as a swift action. (init 18) Warblade 1 does a second full attack action, uses WRT as a swift action. (init 17) Warblade 2 does a full attack action. Round 2 (init 18) Warblade 1 recovers all maneuvers as a swift action, uses full attack action. (init 17) Warblade 2 recovers all maneuvers as a swift action, uses full attack action. Round 3: see round 1, but initiatives start as round 2. rinse and repeat. Bringing up wizards is a good point too. Here's an example of a wizard and three warblades: Round 1 (init 20) Wizard casts nasty spell (init 19) Warblade 1 does a full attack action, uses WRT as a swift action. (init 18) Wizard casts a second nasty spell (init 17) Warblade 2 does a full attack action, uses WRT as a swift action. (init 16) Wizard casts a third nasty spell (init 15) Warblade 3 does a full attack action, uses WRT as a swift action. (init 14) Wizard casts a fourth nasty spell There seem to be two problems. One is the warblades ability to recover maneuvers seems too easy, but I won't go too far into that as it's discussed in depth on other threads. But making it harder for them to recover maneuvers makes pairs or even groups of warblades using WRT on each other not so bad. The second problem is the maneuver allows the same character to take a number of actions limited only by the number of warblade allies he has with this maneuver. Not only is this unbalancing, but it stretches believability for an extraordinary ability. A good house rule might be to limit WRT to allow an ally to benefit from this maneuver only once per round, even if there are multiple martial adepts using it. This brings it more in line with bonuses granted by [I]haste[/I], and is just common sense. [/QUOTE]
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2 5th-level warblades: extra full attacks?
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