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2/7 DDI Update
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<blockquote data-quote="moxcamel" data-source="post: 5458448" data-attributes="member: 67954"><p>Certainly. But I'm not saying for them to anticipate the future. (well, they *should* anticipate the future, but that's not part of my argument) I'm just saying to do what any normal development shop would do: draw a line in the sand at where the old product left off, and create a framework that handles that baseline functionality. Implement that framework, and then pull the content into that framework. What you wind up with is a brand new product that has, at a minimum, the functionality and content of the old product. Now you can move forward.</p><p></p><p>What WotC have done, it seems, is to provide part of the framework that existed in the previous product, yet still try to keep up with the same content plus new content. It can only lead to disaster.</p><p></p><p></p><p>Oh I'd wager money you're right. And my heart goes out to the DDI team, because as frustrated as we are, I'm sure they're a hundred times that. So just to be clear, I don't see this as a problem with the team, I see this as a problem with leadership.</p><p></p><p>And again, I just really don't think WotC should be in the business of writing software. Hire a company to write an API for the back-end databases, and release the API to the community. The community will create character builders and other applications that WotC could never in a hundred years develop. The community will come up with fantastic new ways to interface D&D with social media and other outlets that can only be good for the game. In the meantime, DDI will sell subscriptions because of it, more people will be exposed to D&D, and WotC can get back to their core abilities of producing quality content.</p></blockquote><p></p>
[QUOTE="moxcamel, post: 5458448, member: 67954"] Certainly. But I'm not saying for them to anticipate the future. (well, they *should* anticipate the future, but that's not part of my argument) I'm just saying to do what any normal development shop would do: draw a line in the sand at where the old product left off, and create a framework that handles that baseline functionality. Implement that framework, and then pull the content into that framework. What you wind up with is a brand new product that has, at a minimum, the functionality and content of the old product. Now you can move forward. What WotC have done, it seems, is to provide part of the framework that existed in the previous product, yet still try to keep up with the same content plus new content. It can only lead to disaster. Oh I'd wager money you're right. And my heart goes out to the DDI team, because as frustrated as we are, I'm sure they're a hundred times that. So just to be clear, I don't see this as a problem with the team, I see this as a problem with leadership. And again, I just really don't think WotC should be in the business of writing software. Hire a company to write an API for the back-end databases, and release the API to the community. The community will create character builders and other applications that WotC could never in a hundred years develop. The community will come up with fantastic new ways to interface D&D with social media and other outlets that can only be good for the game. In the meantime, DDI will sell subscriptions because of it, more people will be exposed to D&D, and WotC can get back to their core abilities of producing quality content. [/QUOTE]
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