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*Pathfinder & Starfinder
2 characters instead of 5 - opinionis requested.
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<blockquote data-quote="excepti0n" data-source="post: 4519313" data-attributes="member: 61609"><p>I use a combination of the elite template DMG p. 185 and the class templates DMG p.182 for 2 players. My goal is to make the team the equivalent of 6 players. Specifically my rules read as:</p><p></p><p>Edit: I should add that players get 1/5 of the experience points earned regardless of party size. I'm currently DM'ing a 4 PC group through Keep on the Shadowfell (one player just took on 2 PC's), a 3 PC group that finished KotS and starts Thunderspire Labyrinth tomorrow, and a 2 PC group (1 player and 1 DMPC) playing Scales of War. If a player wanted to play 2 PC's I would let them. My solo game the person wants to play just 1. It sounds like you could play 2 characters though. </p><p></p><p>House Rules</p><p>Short Party Adjustments</p><p></p><p>4 Player Party</p><p> Healing Surges: +1</p><p> Hit Points: 1.5x Class Hit Points per Level + Constitution score</p><p> Defenses: +1 AC and best two of Fortitude, Reflex, and Will Defenses</p><p> Saving Throws: +1</p><p> Action Points: 1</p><p> Milestones: Every 2 Encounters</p><p> *Bonus Attack: 1 Basic Attack for every 2 rounds </p><p></p><p>3 Player Party</p><p> Healing Surges: +2</p><p> Hit Points: 2x Class Hit Points per Level + Constitution score</p><p> Defenses: +2 AC and best two of Fortitude, Reflex, and Will Defenses</p><p> Saving Throws: +2</p><p> Action Points: 1</p><p> Milestones: Every 1 Encounter</p><p> *Bonus Attack: 1 Basic Attack every round</p><p> </p><p>2 Player Party</p><p> Healing Surges: +4</p><p> Hit Points: 2x Class Hit Points +8 per Level + 2x Constitution Score</p><p> Defenses: +2 AC and best two of Fortitude, Reflex, and Will Defenses</p><p> Saving Throws: +4</p><p> Action Points: 2</p><p> Milestones: Every 1 Encounter</p><p> *Bonus Attack: 2 Basic Attacks every round</p><p> **Class Template: 1</p><p></p><p>*Bonus Attack is a Melee or Ranged Basic attack as described for your class. The attack may not be substituted for other actions such as standard, move, or minor. For 4 player games, you may save your acquired Basic Attack for the next round if you wish. In all other cases failure to use your basic attack on your turn results in its loss.</p><p></p><p>**Players will choose 1 Class Template from the DMG p.182 and receive all the benefits thereof. Hit points, saving throws, and action points have already been included into the adjustment. Additional Defenses, Proficiencies, Skills, Class Features, and Implements will be added.</p><p></p><p>***1 Player Parties will use the 2 Player Party adjustment and be accompanied by a similarly adjusted DMPC.</p></blockquote><p></p>
[QUOTE="excepti0n, post: 4519313, member: 61609"] I use a combination of the elite template DMG p. 185 and the class templates DMG p.182 for 2 players. My goal is to make the team the equivalent of 6 players. Specifically my rules read as: Edit: I should add that players get 1/5 of the experience points earned regardless of party size. I'm currently DM'ing a 4 PC group through Keep on the Shadowfell (one player just took on 2 PC's), a 3 PC group that finished KotS and starts Thunderspire Labyrinth tomorrow, and a 2 PC group (1 player and 1 DMPC) playing Scales of War. If a player wanted to play 2 PC's I would let them. My solo game the person wants to play just 1. It sounds like you could play 2 characters though. House Rules Short Party Adjustments 4 Player Party Healing Surges: +1 Hit Points: 1.5x Class Hit Points per Level + Constitution score Defenses: +1 AC and best two of Fortitude, Reflex, and Will Defenses Saving Throws: +1 Action Points: 1 Milestones: Every 2 Encounters *Bonus Attack: 1 Basic Attack for every 2 rounds 3 Player Party Healing Surges: +2 Hit Points: 2x Class Hit Points per Level + Constitution score Defenses: +2 AC and best two of Fortitude, Reflex, and Will Defenses Saving Throws: +2 Action Points: 1 Milestones: Every 1 Encounter *Bonus Attack: 1 Basic Attack every round 2 Player Party Healing Surges: +4 Hit Points: 2x Class Hit Points +8 per Level + 2x Constitution Score Defenses: +2 AC and best two of Fortitude, Reflex, and Will Defenses Saving Throws: +4 Action Points: 2 Milestones: Every 1 Encounter *Bonus Attack: 2 Basic Attacks every round **Class Template: 1 *Bonus Attack is a Melee or Ranged Basic attack as described for your class. The attack may not be substituted for other actions such as standard, move, or minor. For 4 player games, you may save your acquired Basic Attack for the next round if you wish. In all other cases failure to use your basic attack on your turn results in its loss. **Players will choose 1 Class Template from the DMG p.182 and receive all the benefits thereof. Hit points, saving throws, and action points have already been included into the adjustment. Additional Defenses, Proficiencies, Skills, Class Features, and Implements will be added. ***1 Player Parties will use the 2 Player Party adjustment and be accompanied by a similarly adjusted DMPC. [/QUOTE]
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