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2-D maps or 3-D terrain?
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<blockquote data-quote="Festivus" data-source="post: 3852201" data-attributes="member: 34532"><p>I use gimp to resize images from PDF or scans of maps. I have tried the 3d terrain but I dislike having the walls block my line of sight. They also take forever to put together, there are storage issues, etc.</p><p></p><p>I now use a combination of blank battlemaps, dungeon tiles, and these blown up images.</p><p></p><p><img src="http://www.zackfamily.com/images/bigmap.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>To blow up the images, I first capture it into a jpg file either via scanning or cutting from a PDF file. </p><p></p><p>Then I take that file into Paint and erase out stuff I dont want to be seen on the table (e.g. secret doors that might be on the map). </p><p></p><p>Then I load the map into <a href="http://www.gimp.org/" target="_blank">Gimp</a>, and use the Tools/Measure tool, switch my units of measure to inches and then measure the size of one square, write it down. Then measure the width of the map as a whole, and write it down. Now divide the total image width by the size of one square. This is your new image width in inches. Now use the Image/Scale Image tool to resize to this new size. You might need to fine tune the adjustments but I find as long as you are close it's fine. Save this image out to a jpg, then convert to PDF (you can use <a href="http://www.pdf995.com/" target="_blank">PDF995</a> if you don't own Acrobat Pro). Now just print it out, (don't forget to tile large pages... you may need an older version of adobe for this).</p><p></p><p>Anyhow, thats how I do it. In game I sometimes cover portions of the map with cardboard so the players can't see all the map... I have toyed with using a black cloth to act as my fog of war but haven't had a chance to try it yet.</p></blockquote><p></p>
[QUOTE="Festivus, post: 3852201, member: 34532"] I use gimp to resize images from PDF or scans of maps. I have tried the 3d terrain but I dislike having the walls block my line of sight. They also take forever to put together, there are storage issues, etc. I now use a combination of blank battlemaps, dungeon tiles, and these blown up images. [img]http://www.zackfamily.com/images/bigmap.jpg[/img] To blow up the images, I first capture it into a jpg file either via scanning or cutting from a PDF file. Then I take that file into Paint and erase out stuff I dont want to be seen on the table (e.g. secret doors that might be on the map). Then I load the map into [url=http://www.gimp.org/]Gimp[/url], and use the Tools/Measure tool, switch my units of measure to inches and then measure the size of one square, write it down. Then measure the width of the map as a whole, and write it down. Now divide the total image width by the size of one square. This is your new image width in inches. Now use the Image/Scale Image tool to resize to this new size. You might need to fine tune the adjustments but I find as long as you are close it's fine. Save this image out to a jpg, then convert to PDF (you can use [url=http://www.pdf995.com/]PDF995[/url] if you don't own Acrobat Pro). Now just print it out, (don't forget to tile large pages... you may need an older version of adobe for this). Anyhow, thats how I do it. In game I sometimes cover portions of the map with cardboard so the players can't see all the map... I have toyed with using a black cloth to act as my fog of war but haven't had a chance to try it yet. [/QUOTE]
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