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2-D maps or 3-D terrain?
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<blockquote data-quote="SavageRobby" data-source="post: 3852631" data-attributes="member: 51573"><p>What the Grump says about PCs using the scenery, in my experience, is absolutely true. When I started using 3D props, suddenly my players (well, their characters) were doing things they'd never done before (likely because my skill at colorful description is wanting) - jumping on tables, bashing chairs over heads, that kind of thing. One of the first 3D scenarios I did was a bridge scene, and my players had an absolute blast with it - and I had a blast DMing it, because of the kinds of things they were doing (throwing people over it, jumping off of it, hiding behind columns, etc). That one scene really opened my eyes to the value of terrain on the table. The more props they get, the more creative they are with them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Tiles such as those by WotC, SKG and Fat Dragon can be really useful, too. Like Amaril says, approximations are good. I usually prebuild a dungeon with the tiles as closely as I can, then sketch it out or snap a picture for reference. One of the nice things about printables is that you can trim them to your heart's content. Don't have a 30' x 40' room? Trim a 40' x 40' room.</p></blockquote><p></p>
[QUOTE="SavageRobby, post: 3852631, member: 51573"] What the Grump says about PCs using the scenery, in my experience, is absolutely true. When I started using 3D props, suddenly my players (well, their characters) were doing things they'd never done before (likely because my skill at colorful description is wanting) - jumping on tables, bashing chairs over heads, that kind of thing. One of the first 3D scenarios I did was a bridge scene, and my players had an absolute blast with it - and I had a blast DMing it, because of the kinds of things they were doing (throwing people over it, jumping off of it, hiding behind columns, etc). That one scene really opened my eyes to the value of terrain on the table. The more props they get, the more creative they are with them. :) Tiles such as those by WotC, SKG and Fat Dragon can be really useful, too. Like Amaril says, approximations are good. I usually prebuild a dungeon with the tiles as closely as I can, then sketch it out or snap a picture for reference. One of the nice things about printables is that you can trim them to your heart's content. Don't have a 30' x 40' room? Trim a 40' x 40' room. [/QUOTE]
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