I'm trying to make a campaign where the players have just graduated from an adventurer acadamy. So I was thinking of giving letting them start at lvl. 2 have 5 xtra skill points and 2
knowledges of choice as class skills to show their schooling. They also can pay 200gp for additional schooling and get 2 free feats. Also I was thinking of starting them out with 2000gp
as stated in the DMG treasure per character column. I am blocking some feats and equipment
from them right now to allow cultural diversity and hidden knowledge in the campaign but is this still to many starting benifits?
knowledges of choice as class skills to show their schooling. They also can pay 200gp for additional schooling and get 2 free feats. Also I was thinking of starting them out with 2000gp
as stated in the DMG treasure per character column. I am blocking some feats and equipment
from them right now to allow cultural diversity and hidden knowledge in the campaign but is this still to many starting benifits?