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*Dungeons & Dragons
2 frost giants or 3 hill giants?
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<blockquote data-quote="Arvok" data-source="post: 7588982" data-attributes="member: 6990899"><p>Hill giants (IMO) would first go after the weaker party members--in this case the NPCs. 1 or 2 rounds of that would take a chunk out of the paladin and cleric's healing spells/abilities (I'm assuming the paladin and cleric wouldn't let NPCs die). If the party doesn't have much in the way of ranged attacks--and it sounds like they don't--they could be out of healing in 5, maybe 6 rounds of 3 hill giants crushing weaker party members with boulders. The frost giants could do the same, but with only 2 of them, they're probably not going to be hitting as many NPCs per round.</p><p></p><p>In other words, I think 3 hill giants who are cunning and cowardly would be tougher than 2 frost giants. This assumes the hill giants stay up on a ridge and rain boulders down for a half dozen rounds or so. I know you said that you planned on the hill giants coming down into melee range after a round or 2, but that seems too easy for the PCs. Hill giants might be dumb, but they aren't suicidal. I've always run hill giants as cowardly bullies who try to use the terrain to their advantage (and I think I'm following the original concept of the creature). If you're not playing them as such, I think they don't deserve as high a CR as the book states.</p></blockquote><p></p>
[QUOTE="Arvok, post: 7588982, member: 6990899"] Hill giants (IMO) would first go after the weaker party members--in this case the NPCs. 1 or 2 rounds of that would take a chunk out of the paladin and cleric's healing spells/abilities (I'm assuming the paladin and cleric wouldn't let NPCs die). If the party doesn't have much in the way of ranged attacks--and it sounds like they don't--they could be out of healing in 5, maybe 6 rounds of 3 hill giants crushing weaker party members with boulders. The frost giants could do the same, but with only 2 of them, they're probably not going to be hitting as many NPCs per round. In other words, I think 3 hill giants who are cunning and cowardly would be tougher than 2 frost giants. This assumes the hill giants stay up on a ridge and rain boulders down for a half dozen rounds or so. I know you said that you planned on the hill giants coming down into melee range after a round or 2, but that seems too easy for the PCs. Hill giants might be dumb, but they aren't suicidal. I've always run hill giants as cowardly bullies who try to use the terrain to their advantage (and I think I'm following the original concept of the creature). If you're not playing them as such, I think they don't deserve as high a CR as the book states. [/QUOTE]
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2 frost giants or 3 hill giants?
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