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General Tabletop Discussion
*Dungeons & Dragons
2 frost giants or 3 hill giants?
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<blockquote data-quote="Ancalagon" data-source="post: 7601716" data-attributes="member: 23"><p>So the fight happened! I went with 3 hill giants.</p><p></p><p>They were up a slope (half speed movement), throwing boulders at random targets (not well coordinated). The Rogue NPC and the Monk absorbed most of the damage (a level 7 monk can deflect missile on a boulder and reduce damage to almost nothing). The hill giants were over-confident and expected the party to flee - they would be happy to kill 1-2 for food. </p><p></p><p>In brief, the party used their superior mobility to their advantage. The player playing the paladin retired his character and was playing a battlemaster3/fey warlock 5 (pack of the blade) and used a fly spell. One monk has boots of lying, the full warlock has slippers of climbing, and the other monk is still pretty fast. </p><p></p><p>They were able to swarm one giant at a time and take it out. Hill giants are pretty good at resisting stunning, but with 2 monks in the party a lot of stun attempts can be made. One was stunned , then the other. The warlock/battlemaster did pretty solid damage too, but caught a boulder in the face for his troubles. </p><p></p><p>The third giant was polymorphed into a chicken by the full warlock. They were just going to leave it behind but once the flying monk learned how the spell worked, he grabbed the chicken, flew up really high, then punched it. This reverted the chicken to giant form, who then plummeted to its doom (in my game larger creatures take more falling damage - 20d10 in this case). The monk (drunken master) has a complicated relationship with chickens...</p><p></p><p>One NPC went into the negatives but was saved by our cleric, who was otherwise pretty ineffective. The player is a really good roleplayer but not the best tactical caster.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7601716, member: 23"] So the fight happened! I went with 3 hill giants. They were up a slope (half speed movement), throwing boulders at random targets (not well coordinated). The Rogue NPC and the Monk absorbed most of the damage (a level 7 monk can deflect missile on a boulder and reduce damage to almost nothing). The hill giants were over-confident and expected the party to flee - they would be happy to kill 1-2 for food. In brief, the party used their superior mobility to their advantage. The player playing the paladin retired his character and was playing a battlemaster3/fey warlock 5 (pack of the blade) and used a fly spell. One monk has boots of lying, the full warlock has slippers of climbing, and the other monk is still pretty fast. They were able to swarm one giant at a time and take it out. Hill giants are pretty good at resisting stunning, but with 2 monks in the party a lot of stun attempts can be made. One was stunned , then the other. The warlock/battlemaster did pretty solid damage too, but caught a boulder in the face for his troubles. The third giant was polymorphed into a chicken by the full warlock. They were just going to leave it behind but once the flying monk learned how the spell worked, he grabbed the chicken, flew up really high, then punched it. This reverted the chicken to giant form, who then plummeted to its doom (in my game larger creatures take more falling damage - 20d10 in this case). The monk (drunken master) has a complicated relationship with chickens... One NPC went into the negatives but was saved by our cleric, who was otherwise pretty ineffective. The player is a really good roleplayer but not the best tactical caster. [/QUOTE]
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2 frost giants or 3 hill giants?
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