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<blockquote data-quote="Thurbane" data-source="post: 3071620" data-attributes="member: 43273"><p>OK...</p><p></p><p>Now that I disagree with. All it means is if they fire into a melee and miss by a relatively large amount there is a chance they will hit an unintended target.</p><p></p><p>It does not kill archers, IMHO, but does change the tactics they need to employ. It means the tactic of "X the meatshield fights BBEG while Y the archer keeps ploinking into the melee with impunity" becomes less attractive, and the tactic of trying to engage the enemy at greater distances becomes more attractive. </p><p></p><p>I should probably point out that in my games, there is as much adventuring taking place out of doors than there is indoors or in dungeons. The Ranger in my group is in fact one of the most successful damage dealers in the group. I can see your point in a more dungeon based campaign, though - but as always, players can and do taylor their characters to the prevailing conditions.</p><p></p><p>This is something our opinions are fundamantally different on. I just can't make someone jogging away in the middle of a battle with no skills, feats or rolls required seem fair or balanced in my head.</p><p></p><p>You do have a point that it makes combat more static, but I don't neccessarily think that in this case that is a bad thing.</p><p></p><p>All in all, taking one AoO in exchange for suddenly being 60 feet from your foe isn't too bad a trade. If you are fighting a foe with reach, he'll get an AoO anyway. I honestly don't see it as a game breaker.</p></blockquote><p></p>
[QUOTE="Thurbane, post: 3071620, member: 43273"] OK... Now that I disagree with. All it means is if they fire into a melee and miss by a relatively large amount there is a chance they will hit an unintended target. It does not kill archers, IMHO, but does change the tactics they need to employ. It means the tactic of "X the meatshield fights BBEG while Y the archer keeps ploinking into the melee with impunity" becomes less attractive, and the tactic of trying to engage the enemy at greater distances becomes more attractive. I should probably point out that in my games, there is as much adventuring taking place out of doors than there is indoors or in dungeons. The Ranger in my group is in fact one of the most successful damage dealers in the group. I can see your point in a more dungeon based campaign, though - but as always, players can and do taylor their characters to the prevailing conditions. This is something our opinions are fundamantally different on. I just can't make someone jogging away in the middle of a battle with no skills, feats or rolls required seem fair or balanced in my head. You do have a point that it makes combat more static, but I don't neccessarily think that in this case that is a bad thing. All in all, taking one AoO in exchange for suddenly being 60 feet from your foe isn't too bad a trade. If you are fighting a foe with reach, he'll get an AoO anyway. I honestly don't see it as a game breaker. [/QUOTE]
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