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Community
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*Pathfinder & Starfinder
2 House Rules
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<blockquote data-quote="Paul Strack" data-source="post: 4610557" data-attributes="member: 71340"><p>Regarding house rule #2:</p><p></p><p>The dramatic twist rule shouldn't involve a die roll. If the intent of the rule is to let the players get "unstuck" in the storyline, then a failed roll means they will still be stuck.</p><p></p><p>Personally, I'd make the twist automatic, but have it cost the players something. I would charge them action points for the twist. The bigger the twist, the higher the AP cost. Optionally (and more interestingly), I would let the players spend "monster AP" instead of their own AP. The PCs would keep their own AP and still get the twist, but in a later encounter, the DM could uses the accumulated monster AP for any monster.</p><p></p><p>Basically, this lets the players can buy their way out of trouble now, in exchange for suffering more trouble later.</p><p></p><p>[Edit] Hmm. This gives me some new ideas for ways to handle PCs failing in skill challenges that they "must" succeed in. If they lose the challenge, they get a lucky break somehow and move forward, but they lose AP or the next set of monsters has more AP. This definitely has some possibilities.</p></blockquote><p></p>
[QUOTE="Paul Strack, post: 4610557, member: 71340"] Regarding house rule #2: The dramatic twist rule shouldn't involve a die roll. If the intent of the rule is to let the players get "unstuck" in the storyline, then a failed roll means they will still be stuck. Personally, I'd make the twist automatic, but have it cost the players something. I would charge them action points for the twist. The bigger the twist, the higher the AP cost. Optionally (and more interestingly), I would let the players spend "monster AP" instead of their own AP. The PCs would keep their own AP and still get the twist, but in a later encounter, the DM could uses the accumulated monster AP for any monster. Basically, this lets the players can buy their way out of trouble now, in exchange for suffering more trouble later. [Edit] Hmm. This gives me some new ideas for ways to handle PCs failing in skill challenges that they "must" succeed in. If they lose the challenge, they get a lucky break somehow and move forward, but they lose AP or the next set of monsters has more AP. This definitely has some possibilities. [/QUOTE]
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