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Community
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<blockquote data-quote="ravenheart" data-source="post: 4632963" data-attributes="member: 72088"><p>First of all, thanks for your response!</p><p></p><p></p><p></p><p>Thanks! I'm well aware of the amount of work required, in fact I decided not to do them right away. I'd rather get to know my players characters a little before making custom made powers for all of them. And I did utilize a similar approach to background skills as yours, although they are more flavour, and less ability. So I'm planning to insert the unique abilities into play now, half-way through the campaign (if my players approve, of course)! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> See attachment for my updated list.</p><p></p><p>I actually have no problem using healing surges this way, seeing as I don't regard it as <strong><em>ipso facto</em></strong> healing. I'm actually thinking about renaming them <strong>Recovery Points</strong> (RP); that way they work better with Hit Points (HP), and as expendable resources akin to Action points (AP). I'm also thinking about incorporating <strong>the moderate rest</strong> (which, if I remember correctly, you devised a game-mechanic for?) to alleviate the increasingly prominent need to take an extended rest.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I've been re-imagining my dramatic twist rule, and I really like the idea to use AP for this, and I like the idea of "floating monster AP" even more! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p>I'll ponder this some more and come up with a revised version soon!</p><p></p><p>I've updated my 1st house rule and have completed my list of characters and their unique abilities (see attachment). Please comment on any internal and/or external balance issues you can come up with.</p></blockquote><p></p>
[QUOTE="ravenheart, post: 4632963, member: 72088"] First of all, thanks for your response! Thanks! I'm well aware of the amount of work required, in fact I decided not to do them right away. I'd rather get to know my players characters a little before making custom made powers for all of them. And I did utilize a similar approach to background skills as yours, although they are more flavour, and less ability. So I'm planning to insert the unique abilities into play now, half-way through the campaign (if my players approve, of course)! :P See attachment for my updated list. I actually have no problem using healing surges this way, seeing as I don't regard it as [B][I]ipso facto[/I][/B] healing. I'm actually thinking about renaming them [B]Recovery Points[/B] (RP); that way they work better with Hit Points (HP), and as expendable resources akin to Action points (AP). I'm also thinking about incorporating [B]the moderate rest[/B] (which, if I remember correctly, you devised a game-mechanic for?) to alleviate the increasingly prominent need to take an extended rest. I've been re-imagining my dramatic twist rule, and I really like the idea to use AP for this, and I like the idea of "floating monster AP" even more! :P I'll ponder this some more and come up with a revised version soon! I've updated my 1st house rule and have completed my list of characters and their unique abilities (see attachment). Please comment on any internal and/or external balance issues you can come up with. [/QUOTE]
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