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<blockquote data-quote="Shemeska" data-source="post: 4963410" data-attributes="member: 11697"><p>Couple of random thoughts here while I'm jazzed up on caffeine here at almost 3am, with my brain already dizzy from playing Disgaea 3. So take this as total speculation and ideal world type stuff.</p><p></p><p>As far as planar books go, there are a couple of types of books that I would love to see both as a player and as writer should the opportunity present itself. TGB worked well as an overview of Golarion's cosmology, and for any deeper look at specific planes and/or their inhabitants I think we've just seen the first prototype of that with Wes Scheider's book on devils and Hell. Setting specific content that can also be strip-mined for use outside of Golarion should you feel so inclined, and it's a damn fine read.</p><p></p><p>I'd love to see similar books on demons and daemons, and depending on the business side of things being yay or nay for it, a similar book to cover the proteans and the Maelstrom, a book for Axis and the axiomites (and also touching on the inevitables and formians), and then possibly a set of books on the celestials or one book covering all of them. A book on the inner sphere would likewise rock on toast (elemental, ethereal, shadow, energy planes, etc).</p><p></p><p>As far as gigantic hardcovers, that's where things get interesting. I really like the idea of a cosmology-building book and a guide for running planar campaigns/integrating the planes into more conventional campaigns. You could present several alternate cosmological models, different ways of approaching gods, the role of alignments, etc. You could provide some details on a planar location developed intentionally for setting planar games there (like how Sigil and its portals opened up the planes in 2e), and in that case I have one in mind that would be cool to expand upon (Galisemni the City of the Celestial and the Damned, adrift within the Maelstrom's borderlands).</p><p></p><p>The same book could have sample planar organizations, your standard potpouri of items/spells/feats, some new planar PC races and bloodline options for sorcerors, tiefling and aasimar traits, etc.</p><p></p><p></p><p></p><p>*drool*</p></blockquote><p></p>
[QUOTE="Shemeska, post: 4963410, member: 11697"] Couple of random thoughts here while I'm jazzed up on caffeine here at almost 3am, with my brain already dizzy from playing Disgaea 3. So take this as total speculation and ideal world type stuff. As far as planar books go, there are a couple of types of books that I would love to see both as a player and as writer should the opportunity present itself. TGB worked well as an overview of Golarion's cosmology, and for any deeper look at specific planes and/or their inhabitants I think we've just seen the first prototype of that with Wes Scheider's book on devils and Hell. Setting specific content that can also be strip-mined for use outside of Golarion should you feel so inclined, and it's a damn fine read. I'd love to see similar books on demons and daemons, and depending on the business side of things being yay or nay for it, a similar book to cover the proteans and the Maelstrom, a book for Axis and the axiomites (and also touching on the inevitables and formians), and then possibly a set of books on the celestials or one book covering all of them. A book on the inner sphere would likewise rock on toast (elemental, ethereal, shadow, energy planes, etc). As far as gigantic hardcovers, that's where things get interesting. I really like the idea of a cosmology-building book and a guide for running planar campaigns/integrating the planes into more conventional campaigns. You could present several alternate cosmological models, different ways of approaching gods, the role of alignments, etc. You could provide some details on a planar location developed intentionally for setting planar games there (like how Sigil and its portals opened up the planes in 2e), and in that case I have one in mind that would be cool to expand upon (Galisemni the City of the Celestial and the Damned, adrift within the Maelstrom's borderlands). The same book could have sample planar organizations, your standard potpouri of items/spells/feats, some new planar PC races and bloodline options for sorcerors, tiefling and aasimar traits, etc. *drool* [/QUOTE]
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