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<blockquote data-quote="Sinvel Menter" data-source="post: 4968417" data-attributes="member: 85872"><p><strong>Planar Adventures</strong></p><p></p><p>I, for one, think that the one area where there is the most fertile ground in the RPG world for expansion is in the planes. I have every single 3x compatible book available, and I am disappointed in all of them. None of the planar worlds are fleshed out beyond one or two pages, and even then there are very few. </p><p></p><p>I would love to see a hardcover 300+ page book with an entire chapter devoted to (basically a campaign setting for) one plane of existence. I think the largest area of improvement in this area is also for the explanation of the various strange encounters you would find while visiting. Almost all of the planar descriptions are great in describing a wild landscape, but only in one or two sentences. I'd like to see things like that fully fleshed out. What would these crazy creatures/vegetation/aura do when interacted with by the PCs?</p><p></p><p>I think this would be a huge hit. How many campaigns already involve taking the PCs to a pocket dimension of strange plane, and how many are ever fully explained? Most of the time its just up to the DMs to create crazy rules for this stuff on the fly, which is difficult.</p><p></p><p>I think it would be a highly creative thing to assemble and a highly memorable thing to play if done correctly!</p></blockquote><p></p>
[QUOTE="Sinvel Menter, post: 4968417, member: 85872"] [b]Planar Adventures[/b] I, for one, think that the one area where there is the most fertile ground in the RPG world for expansion is in the planes. I have every single 3x compatible book available, and I am disappointed in all of them. None of the planar worlds are fleshed out beyond one or two pages, and even then there are very few. I would love to see a hardcover 300+ page book with an entire chapter devoted to (basically a campaign setting for) one plane of existence. I think the largest area of improvement in this area is also for the explanation of the various strange encounters you would find while visiting. Almost all of the planar descriptions are great in describing a wild landscape, but only in one or two sentences. I'd like to see things like that fully fleshed out. What would these crazy creatures/vegetation/aura do when interacted with by the PCs? I think this would be a huge hit. How many campaigns already involve taking the PCs to a pocket dimension of strange plane, and how many are ever fully explained? Most of the time its just up to the DMs to create crazy rules for this stuff on the fly, which is difficult. I think it would be a highly creative thing to assemble and a highly memorable thing to play if done correctly! [/QUOTE]
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