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<blockquote data-quote="Finley DaDum" data-source="post: 2886069" data-attributes="member: 30376"><p>I have run multiple characters more than a few times in the past in both D&D (Rules Encyclopedia) and AD&D (both first and second edition) in 3rd I have run a main character and cohort but have not yet run 2 true PCs. </p><p></p><p>The Rules Encyclopedia game was just 2 players and 1 DM, me and the other player both ran 2 characters this worked out very well and the campaign ran a long time with all three of us having a great time throughout the campaign. We both had a character that was more dominant, but our other characters would come to the forefront in certain circumstances. For small groups I think it can be a very valuable tool to use multiple PCs and combats were always fast paced in that group since you never had to wait long for your turn. </p><p></p><p>In the AD&D game it started as 2 different campaigns set in the same world (Greyhawk) I had a character in both and when the DM decided to join the two, I kept both characters. In this case I was the only one with more than one character and we had a group of five players. I was helped by the fact that I had started both seperately and was able to mantain them both as full fledged PCs. I ran a thief and a druid and I recommend in general a spellcaster and non-spellcaster if you are going to run 2 characters.</p><p></p><p>I enjoy the versatility of having multiple characters but in 3rd edition I would more inclined in general to use the leadership feat, and attract a cohort.</p></blockquote><p></p>
[QUOTE="Finley DaDum, post: 2886069, member: 30376"] I have run multiple characters more than a few times in the past in both D&D (Rules Encyclopedia) and AD&D (both first and second edition) in 3rd I have run a main character and cohort but have not yet run 2 true PCs. The Rules Encyclopedia game was just 2 players and 1 DM, me and the other player both ran 2 characters this worked out very well and the campaign ran a long time with all three of us having a great time throughout the campaign. We both had a character that was more dominant, but our other characters would come to the forefront in certain circumstances. For small groups I think it can be a very valuable tool to use multiple PCs and combats were always fast paced in that group since you never had to wait long for your turn. In the AD&D game it started as 2 different campaigns set in the same world (Greyhawk) I had a character in both and when the DM decided to join the two, I kept both characters. In this case I was the only one with more than one character and we had a group of five players. I was helped by the fact that I had started both seperately and was able to mantain them both as full fledged PCs. I ran a thief and a druid and I recommend in general a spellcaster and non-spellcaster if you are going to run 2 characters. I enjoy the versatility of having multiple characters but in 3rd edition I would more inclined in general to use the leadership feat, and attract a cohort. [/QUOTE]
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