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2 (or more) PCs per Player
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<blockquote data-quote="buzz" data-source="post: 2889117" data-attributes="member: 6777"><p>That's a really cool idea, KC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Playing multiple PCs was pretty common in my 1e days, simply because there were usually only 3-4 of us playing at a given time.</p><p></p><p>Nowadays, I usually only opt to play more than one if there's a need. Sometimes this is enjoyable, sometimes it's a pain.</p><p></p><p>The enjoyable instance is my Monday game. I play two PCs (a barb and a cleric) becasue, due to player attrition, we needed a cleric. So, I rolled one up and she joined the party. I actively chose to play two PCs, and I like both of them.</p><p></p><p>The not-so-enjoyable instance is my Saturday game (and not just becasue rowport is in it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). This is because we, <em>technically</em>, have nine people total. Of those nine people, probably five can be counted on to show up regularly. Of the remaining four, one guy almost never shows up, while the other three usually show up. Result: there is almost always some guy's PC one of the regulars has to run that night. Add to this that the chronic absentees are the ones who tend to never update their sheets (or provide the DM with a backup copy), and you end up playing a PC that's maybe a level behind where he should be and missing equipment and spells.</p><p></p><p>So... it can work, but sometimes it's a pain. My preference is a 1:1 PC-to-player ratio.</p></blockquote><p></p>
[QUOTE="buzz, post: 2889117, member: 6777"] That's a really cool idea, KC. :) Playing multiple PCs was pretty common in my 1e days, simply because there were usually only 3-4 of us playing at a given time. Nowadays, I usually only opt to play more than one if there's a need. Sometimes this is enjoyable, sometimes it's a pain. The enjoyable instance is my Monday game. I play two PCs (a barb and a cleric) becasue, due to player attrition, we needed a cleric. So, I rolled one up and she joined the party. I actively chose to play two PCs, and I like both of them. The not-so-enjoyable instance is my Saturday game (and not just becasue rowport is in it ;) ). This is because we, [i]technically[/i], have nine people total. Of those nine people, probably five can be counted on to show up regularly. Of the remaining four, one guy almost never shows up, while the other three usually show up. Result: there is almost always some guy's PC one of the regulars has to run that night. Add to this that the chronic absentees are the ones who tend to never update their sheets (or provide the DM with a backup copy), and you end up playing a PC that's maybe a level behind where he should be and missing equipment and spells. So... it can work, but sometimes it's a pain. My preference is a 1:1 PC-to-player ratio. [/QUOTE]
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