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*Pathfinder & Starfinder
2 part inquirey, favorite class and why
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<blockquote data-quote="CuRoi" data-source="post: 5437732" data-attributes="member: 98032"><p>Wow - just posted a repsonse and something happend. I dont see that one, so I'm going to try again and hope I'm not double posting...</p><p> </p><p>The question was not "what is your most optimized class and why" it was "what is your favorite". For flavor, fun in game, and RP potential, this one was my favorite.</p><p> </p><p>Bottomline - As mentioned, this was not an optimized PC. Nor do I equate "optimization" with "enjoyment". Some of you guys MUST get really bored playing single class druids and clerics all the time : ) </p><p> </p><p>Not that I need to justify this (and no intentions of hijacking the thread so please hold of on your "we will help you optimize your traveller concept responses.)</p><p> </p><p>Anyway, I wanted a character concept that was determined to travel to the far reaches of the multiverse. Not some finger waggling mage, but someone who was the "get your hands dirty" type. Through faith in his deity and sheer determination he would eventually be able to do these things through his own powers. But at the start, he ws just a wanderlusted devotee of a travelling deity who had begun on his adventure when he became the apprentice of a traveler much like himself. </p><p> </p><p>Cleric - For some spell ability; such as Restoration (and Lesser removes fatigue), Endure Elements, Plane Shift (much later) etc. And of course, the rest of the spell list : )</p><p>Domains - Travel - Survival as Class Skill, Telport, Longstrider, etc.</p><p>Knowledge - Geography, Dungeoneering, Nature, Planes</p><p> </p><p>Ranger - Endurance (required by HW and actually useful if your DM doesn't gloss travel rules or sleeping in armor). Survival, two-weapon fighting.</p><p> </p><p>Horizon Walker - Immunity to Fatigue, some decent skill boosts, Darkvision, Tremorsense, some ok Energy Resistances</p><p></p><p><em>EDIT - Also forgot the obvious Dimension Door / Plane Shift. We never got past about 10-11th level so I wasn't sure how far into HW I would go.</em></p><p> </p><p>BAB was close to fighter, Fort save Great, Reflex pretty good (Dex and Ranger levels helped) Will save good (Cleric levels and high wisdom). Yes, I wasn't wishing myself infinite stats or throwing mountains at people, nor was I turning into elementals and fire bombing from high altitude. But it was still my favorite so far for many other reasons.</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5437732, member: 98032"] Wow - just posted a repsonse and something happend. I dont see that one, so I'm going to try again and hope I'm not double posting... The question was not "what is your most optimized class and why" it was "what is your favorite". For flavor, fun in game, and RP potential, this one was my favorite. Bottomline - As mentioned, this was not an optimized PC. Nor do I equate "optimization" with "enjoyment". Some of you guys MUST get really bored playing single class druids and clerics all the time : ) Not that I need to justify this (and no intentions of hijacking the thread so please hold of on your "we will help you optimize your traveller concept responses.) Anyway, I wanted a character concept that was determined to travel to the far reaches of the multiverse. Not some finger waggling mage, but someone who was the "get your hands dirty" type. Through faith in his deity and sheer determination he would eventually be able to do these things through his own powers. But at the start, he ws just a wanderlusted devotee of a travelling deity who had begun on his adventure when he became the apprentice of a traveler much like himself. Cleric - For some spell ability; such as Restoration (and Lesser removes fatigue), Endure Elements, Plane Shift (much later) etc. And of course, the rest of the spell list : ) Domains - Travel - Survival as Class Skill, Telport, Longstrider, etc. Knowledge - Geography, Dungeoneering, Nature, Planes Ranger - Endurance (required by HW and actually useful if your DM doesn't gloss travel rules or sleeping in armor). Survival, two-weapon fighting. Horizon Walker - Immunity to Fatigue, some decent skill boosts, Darkvision, Tremorsense, some ok Energy Resistances [I]EDIT - Also forgot the obvious Dimension Door / Plane Shift. We never got past about 10-11th level so I wasn't sure how far into HW I would go.[/I] BAB was close to fighter, Fort save Great, Reflex pretty good (Dex and Ranger levels helped) Will save good (Cleric levels and high wisdom). Yes, I wasn't wishing myself infinite stats or throwing mountains at people, nor was I turning into elementals and fire bombing from high altitude. But it was still my favorite so far for many other reasons. [/QUOTE]
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