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2 PCs charge 1 NPC from same direction
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<blockquote data-quote="Artoomis" data-source="post: 2469768" data-attributes="member: 111"><p>Well, it's pretty darn obvious that you have to charge EITHER in a perfectly straight line directly towards your opponent's center of mass OR to any of the closest squares to you from which you could attack the at opponent. To argue anything else is truly a red herring here.</p><p></p><p>The first if very difficult to do using D&D movement rules - sometimes the straightest line to a figures center of mass would put you BETWEEN squares. The second is easy to judge as a DM, easy to follow as a player, and seems the best way to go, PLUS WotC seems to feel this is the correct way to interpret this rule.</p><p></p><p>That's plenty good enough for me. If you want to rule it the other way and really restrict charging even more than it should be (according to me, anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), have at it! I think it's hard enough to charge given that you cannot charge through a friendly-occupied square. I speak from experience - I had a halfling paladin on a flying dog mount who was really focused on charging and when we switched to 3.5 rules it became very, very hard to charge - and that's even with three dimensions to work with. If I was able to charge every third round I was doing very well indeed.</p><p></p><p>For me, at least, having seen the rule in action, I am very happy with the way WotC is viewing this rule and I agree with them. I think it is legitimate, from a RAW perspective, to go either way, though.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 2469768, member: 111"] Well, it's pretty darn obvious that you have to charge EITHER in a perfectly straight line directly towards your opponent's center of mass OR to any of the closest squares to you from which you could attack the at opponent. To argue anything else is truly a red herring here. The first if very difficult to do using D&D movement rules - sometimes the straightest line to a figures center of mass would put you BETWEEN squares. The second is easy to judge as a DM, easy to follow as a player, and seems the best way to go, PLUS WotC seems to feel this is the correct way to interpret this rule. That's plenty good enough for me. If you want to rule it the other way and really restrict charging even more than it should be (according to me, anyway :)), have at it! I think it's hard enough to charge given that you cannot charge through a friendly-occupied square. I speak from experience - I had a halfling paladin on a flying dog mount who was really focused on charging and when we switched to 3.5 rules it became very, very hard to charge - and that's even with three dimensions to work with. If I was able to charge every third round I was doing very well indeed. For me, at least, having seen the rule in action, I am very happy with the way WotC is viewing this rule and I agree with them. I think it is legitimate, from a RAW perspective, to go either way, though. [/QUOTE]
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