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<blockquote data-quote="DEFCON 1" data-source="post: 5282990" data-attributes="member: 7006"><p>For a melee striker, I'd go with either a dual-weapon ranger or barbarian. I'd avoid the rogue just because with only two players, gaining flanking for Sneak Attack will be much more difficult.</p><p></p><p>Tips for the DM... with only two players, I'd avoid Elites and Solos completely. You probably can create most encounters that are one standard monster of level +1 or +2 and four minions, or two standard monsters of level or level -1. For flavor, you could also do encounters of 8 to 10 minions only (avoiding a standard monster altogether).</p><p></p><p>If you do decide to run an Elite as a single monster encounter... find or create one that has at-will multi-square shifting abilities. This allows you to keep the monster (probably a skirmisher) moving around the battlefield, thereby avoiding making the encounter boring by keeping the fight static. If the monster only has it's single square shift as part of its Move, then it basically turns into a one-square dance of the pair of PC moves into flank, the monster shifts a square, a PC shifts back into flank etc... sending the three of them around in circles the entire fight.</p><p></p><p>Allow the monster to shift (and if possible, even go into hiding via stealth), allows you a much more fluid fight with the two PCs running around trying to find and hit the Elite.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5282990, member: 7006"] For a melee striker, I'd go with either a dual-weapon ranger or barbarian. I'd avoid the rogue just because with only two players, gaining flanking for Sneak Attack will be much more difficult. Tips for the DM... with only two players, I'd avoid Elites and Solos completely. You probably can create most encounters that are one standard monster of level +1 or +2 and four minions, or two standard monsters of level or level -1. For flavor, you could also do encounters of 8 to 10 minions only (avoiding a standard monster altogether). If you do decide to run an Elite as a single monster encounter... find or create one that has at-will multi-square shifting abilities. This allows you to keep the monster (probably a skirmisher) moving around the battlefield, thereby avoiding making the encounter boring by keeping the fight static. If the monster only has it's single square shift as part of its Move, then it basically turns into a one-square dance of the pair of PC moves into flank, the monster shifts a square, a PC shifts back into flank etc... sending the three of them around in circles the entire fight. Allow the monster to shift (and if possible, even go into hiding via stealth), allows you a much more fluid fight with the two PCs running around trying to find and hit the Elite. [/QUOTE]
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