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<blockquote data-quote="dvvega" data-source="post: 5283175" data-attributes="member: 524"><p>My first gut reaction was to use the Hybrid multi-classing system so that they could at least have "a bit of this a bit of that" in their general builds.</p><p></p><p>I've done this kind of thing before and it always boiled down to the story. </p><p></p><p>The encounters you develop should use a lot of minions and only a few hit point creatures/opponents. This way they get a feeling of fighting the underlings and meeting the mid-level bosses as they progress.</p><p></p><p>The group style skill challenges work well as well since they both have that feeling of helping each other (Batman and Robin), and traps with minions are great while the striker does the killing, the leader is trying to disarm/deactivate the traps while now and then shouting advice.</p><p></p><p>Of course it depends on the type of campaign you want to run but I find noir/detective stories work much better than save the world stories. They are more personal, don't make changes that affect the world but huge changes for the characters.</p><p></p><p>The last one I ran for a group was 100% city-based with forays into the wilderness.</p><p></p><p>Hope that helps,</p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 5283175, member: 524"] My first gut reaction was to use the Hybrid multi-classing system so that they could at least have "a bit of this a bit of that" in their general builds. I've done this kind of thing before and it always boiled down to the story. The encounters you develop should use a lot of minions and only a few hit point creatures/opponents. This way they get a feeling of fighting the underlings and meeting the mid-level bosses as they progress. The group style skill challenges work well as well since they both have that feeling of helping each other (Batman and Robin), and traps with minions are great while the striker does the killing, the leader is trying to disarm/deactivate the traps while now and then shouting advice. Of course it depends on the type of campaign you want to run but I find noir/detective stories work much better than save the world stories. They are more personal, don't make changes that affect the world but huge changes for the characters. The last one I ran for a group was 100% city-based with forays into the wilderness. Hope that helps, D [/QUOTE]
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