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<blockquote data-quote="Pseudopsyche" data-source="post: 5287899" data-attributes="member: 54600"><p>I think the Paizo AP could work well. I think having a small party is actually a benefit when converting adventures from 3E, since the expected number of monsters is smaller. Switching systems does mean you'll want to be flexible with substituting 3E monsters with 4E ones.</p><p></p><p>If you go with a 4E module designed for five, do consider adding a companion character. One thing I want to try when I finally start my solo campaign with my wife is to have a companion character that I role-play outside of combat and that she can run in combat, if she wants. The idea is to borrow the general scheme from video games such as Dragon Age: she controls the main character and handles all the interaction with NPCs. She can converse with the companions outside of combat but control them directly in combat (or leave them under "auto" DM/AI control).</p><p></p><p>The reason to add a third party member is that you can easily scale an encounter down from five PCs to three PCs by removing two levels from every monster. (I think this should more or less work even for 1st-level monsters; they just lose the HP and attack/defense scores as normal.) But going from five PCs to two kind of pushes the +/-4 guidelines for adjusting levels. Even then, you probably just need to remove a monster or two, then drop two levels.</p></blockquote><p></p>
[QUOTE="Pseudopsyche, post: 5287899, member: 54600"] I think the Paizo AP could work well. I think having a small party is actually a benefit when converting adventures from 3E, since the expected number of monsters is smaller. Switching systems does mean you'll want to be flexible with substituting 3E monsters with 4E ones. If you go with a 4E module designed for five, do consider adding a companion character. One thing I want to try when I finally start my solo campaign with my wife is to have a companion character that I role-play outside of combat and that she can run in combat, if she wants. The idea is to borrow the general scheme from video games such as Dragon Age: she controls the main character and handles all the interaction with NPCs. She can converse with the companions outside of combat but control them directly in combat (or leave them under "auto" DM/AI control). The reason to add a third party member is that you can easily scale an encounter down from five PCs to three PCs by removing two levels from every monster. (I think this should more or less work even for 1st-level monsters; they just lose the HP and attack/defense scores as normal.) But going from five PCs to two kind of pushes the +/-4 guidelines for adjusting levels. Even then, you probably just need to remove a monster or two, then drop two levels. [/QUOTE]
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