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General Tabletop Discussion
*Pathfinder & Starfinder
2 powers everyone gets in Eberron. Please critique.
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<blockquote data-quote="Logos7" data-source="post: 5372895" data-attributes="member: 62880"><p>The Thing is, the kewlness of taking an extra action or activating your paragon action point ability I think really outshines your stunts. </p><p></p><p>I think if you wanted to incorporate stunting, it may be easier to just steal someone elses system and weld it on. Try this</p><p></p><p>Whenever your characters does something awesome, they gain a +1d6 die to the d20 roll for that action. Whenever your character does something really awesome, they gain +2d6 bonus to their d20 roll and if they do something totally epic they gain +3d6 to their roll. THe Gm decides if something is appropriately awesome, really awesome or epic. </p><p></p><p>If you didn't want to mess around with the D6's you could have something like, whenever your character does something awesome, they roll their d20 normally but all results below 11 have 10 added to them. All results of this die that sum 20 are considered 'natural 'ie rolling 10+10 still counts as a crit, but 1+10 only counts as an 11 not a crit fail. etc</p></blockquote><p></p>
[QUOTE="Logos7, post: 5372895, member: 62880"] The Thing is, the kewlness of taking an extra action or activating your paragon action point ability I think really outshines your stunts. I think if you wanted to incorporate stunting, it may be easier to just steal someone elses system and weld it on. Try this Whenever your characters does something awesome, they gain a +1d6 die to the d20 roll for that action. Whenever your character does something really awesome, they gain +2d6 bonus to their d20 roll and if they do something totally epic they gain +3d6 to their roll. THe Gm decides if something is appropriately awesome, really awesome or epic. If you didn't want to mess around with the D6's you could have something like, whenever your character does something awesome, they roll their d20 normally but all results below 11 have 10 added to them. All results of this die that sum 20 are considered 'natural 'ie rolling 10+10 still counts as a crit, but 1+10 only counts as an 11 not a crit fail. etc [/QUOTE]
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2 powers everyone gets in Eberron. Please critique.
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