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Community
General Tabletop Discussion
*Pathfinder & Starfinder
2 Qs: metamagic, incantatrix, and archmage
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<blockquote data-quote="Falling Icicle" data-source="post: 1473418" data-attributes="member: 17077"><p>I'm playing a Wizard 5/Incantatar (the male Incantatrix) 4 right now. I have Extend Spell, Empower Spell and Enlarge spell so far. I plan on getting Maximize, Quicken, Silent and Still later, and maybe also Twin spell.</p><p></p><p>I've found Extend spell to be extremely useful. Not only for putting on my own spells, but my allies as well. It's probably not quite as useful for a Sorcerer since you can just cast the spell again if it runs out, but it could still be great for using on your friends' spells.</p><p></p><p>I'm not sure if this is legal, but can't you cast, say, Mage Armor on yourself, and then use Metamagic Effect to put Extend spell on it? It is an existing spell effect within 5 feet, after all. The same would be very cool with the various buff, Polymorph and Invisibility spells too. It saves you the higher level spell slot, too.</p><p></p><p>I've always found that when I play a Sorcerer the various metamagics that alter the spell's affect, area, and range are very handy. A Sorcerer can go into a battle and decide that a Widened Fireball would be perfect at that time. Or maybe he is just too far away for Phantasmal killer, so he Enlarges it. Wizards just can't do that, since they have to plan ahead of time.</p><p></p><p>I still haven't decided whether I want to go Archmage or not. It has some awesome abilities, but I hate the requirement of two Spell Focus feats (especially now), and giving up spell slots is much harder to swallow as a Wizard than as a Sorcerer.</p><p></p><p>[EDIT] P.S. the school I chose to drop was Necromancy. It was hard, since there are alot of low level Necromancy spells I like (Ray of Enfeeblement, False Life, and Vampiric Touch in particular). But giving up another school would have been ever harder for me to do. The Incantatar's abilities are more than worth it though.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 1473418, member: 17077"] I'm playing a Wizard 5/Incantatar (the male Incantatrix) 4 right now. I have Extend Spell, Empower Spell and Enlarge spell so far. I plan on getting Maximize, Quicken, Silent and Still later, and maybe also Twin spell. I've found Extend spell to be extremely useful. Not only for putting on my own spells, but my allies as well. It's probably not quite as useful for a Sorcerer since you can just cast the spell again if it runs out, but it could still be great for using on your friends' spells. I'm not sure if this is legal, but can't you cast, say, Mage Armor on yourself, and then use Metamagic Effect to put Extend spell on it? It is an existing spell effect within 5 feet, after all. The same would be very cool with the various buff, Polymorph and Invisibility spells too. It saves you the higher level spell slot, too. I've always found that when I play a Sorcerer the various metamagics that alter the spell's affect, area, and range are very handy. A Sorcerer can go into a battle and decide that a Widened Fireball would be perfect at that time. Or maybe he is just too far away for Phantasmal killer, so he Enlarges it. Wizards just can't do that, since they have to plan ahead of time. I still haven't decided whether I want to go Archmage or not. It has some awesome abilities, but I hate the requirement of two Spell Focus feats (especially now), and giving up spell slots is much harder to swallow as a Wizard than as a Sorcerer. [EDIT] P.S. the school I chose to drop was Necromancy. It was hard, since there are alot of low level Necromancy spells I like (Ray of Enfeeblement, False Life, and Vampiric Touch in particular). But giving up another school would have been ever harder for me to do. The Incantatar's abilities are more than worth it though. [/QUOTE]
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2 Qs: metamagic, incantatrix, and archmage
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