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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
2 Qs: metamagic, incantatrix, and archmage
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<blockquote data-quote="Thanee" data-source="post: 1479084" data-attributes="member: 478"><p>Well, my common sense works like this, yours might be different. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And I think D&D has a lot to do with common sense. Sure it's a rules-based game, but the rules should make sense in the pseudorealistic world. Magic? Magic doesn't exist in our world, so it could be anything. Sure. But other stuff is obviously meant to translate to real or pseudo-real situations.</p><p></p><p>But don't get offended (I don't think you are, tho) by that... it's surely not meant this way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Still... you go - if looking from the other way around - by the letter of the rules in one case and not in the other.</p><p></p><p>The concept of "prohibited school" is not applicable to sorcerers. They do not "study" magic. Giving up studying a school has no meaning for them.</p><p></p><p>(Of course, I do not use the rules like this, but it would be what the RAW say.)</p><p></p><p>Comparing with the Red Wizard again, the enhanced specialization also actually seems to work only for wizards (it even says, that they focus further on their wizard school of specialization, something sorcerers cannot do, and in exchange have to choose another prohibited school)... actually Red Wizard should only be available to wizards (it says sorcerers are misfits but can become Red Wizards, tho)... but that's a different topic.</p><p></p><p></p><p></p><p>There is the big difference, tho, when the specialization kicks in.</p><p></p><p>A specialist wizard always <em>starts</em> with a prohibited school. So his training could very well not include the knowledge. An Incantatrix - however - has the complete training and, in case of a sorcerer, already might know some of the spells. So again, what happens to those spells?</p><p></p><p>The Incantatrix simply stops using them? Why?</p><p></p><p>Nothing in the class description points to a reason, why they suddenly stop using those spells. It only says, they have to give up studying one school in order to concentrate on the others. Between the lines, I can clearly see a "...from that point on...". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Game Balance? If the Red Wizard doesn't need to be balanced that way, then the Incantatrix surely doesn't either.</p><p></p><p>I believe, that they simply forgot to address that issue, and hope it will be addressed in the errata to clear things up.</p><p></p><p></p><p></p><p>That's why I started with... "For what it's worth..." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Still it's at least somewhat official. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1479084, member: 478"] Well, my common sense works like this, yours might be different. :) And I think D&D has a lot to do with common sense. Sure it's a rules-based game, but the rules should make sense in the pseudorealistic world. Magic? Magic doesn't exist in our world, so it could be anything. Sure. But other stuff is obviously meant to translate to real or pseudo-real situations. But don't get offended (I don't think you are, tho) by that... it's surely not meant this way. :) Still... you go - if looking from the other way around - by the letter of the rules in one case and not in the other. The concept of "prohibited school" is not applicable to sorcerers. They do not "study" magic. Giving up studying a school has no meaning for them. (Of course, I do not use the rules like this, but it would be what the RAW say.) Comparing with the Red Wizard again, the enhanced specialization also actually seems to work only for wizards (it even says, that they focus further on their wizard school of specialization, something sorcerers cannot do, and in exchange have to choose another prohibited school)... actually Red Wizard should only be available to wizards (it says sorcerers are misfits but can become Red Wizards, tho)... but that's a different topic. There is the big difference, tho, when the specialization kicks in. A specialist wizard always [i]starts[/i] with a prohibited school. So his training could very well not include the knowledge. An Incantatrix - however - has the complete training and, in case of a sorcerer, already might know some of the spells. So again, what happens to those spells? The Incantatrix simply stops using them? Why? Nothing in the class description points to a reason, why they suddenly stop using those spells. It only says, they have to give up studying one school in order to concentrate on the others. Between the lines, I can clearly see a "...from that point on...". :) Game Balance? If the Red Wizard doesn't need to be balanced that way, then the Incantatrix surely doesn't either. I believe, that they simply forgot to address that issue, and hope it will be addressed in the errata to clear things up. That's why I started with... "For what it's worth..." :p Still it's at least somewhat official. :) Bye Thanee [/QUOTE]
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2 Qs: metamagic, incantatrix, and archmage
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