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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
2 Questions (3.5)
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<blockquote data-quote="Wyvernhand" data-source="post: 5419440" data-attributes="member: 97681"><p>Typically, spell effects, even untyped effects, that origionate from the same spell cast mulitple times, do not stack. If you Ray of Enfeeble someone, and then Ray of Enfeeble them again, the Str penalties would overlap, rather than stack. If you affected someone with 2 different Symbols of Pain, they would only be affected by both, but the effects would overlap rather than stack. If you had a monk friend punch them with Pain Touch (CWarrior), it would stack, since its a different effect from a different source, regardless of the type.</p><p> </p><p>Items of True Strike are generally a bad idea. The "guidelines" tend to break apart when you use them. Instead of using the forumla presented above, (SL x CL x 1800g), follow Mage Armor's example (Continuous Mage Armor should cost 1800g, but Bracers of Armor (based on MA) follow the 1000 x (bonus)^2. Thus, an item that grants TS often enough to be treated as continuous or nearly continuous would probably follow the weapon enhancement guidelines, or 2000 x (bonus)^2, or 800,000 g. And thats not even including TS's ability to ignore concealment.</p><p> </p><p>All magic item creation guidelines are subject to DM adjustment and arbitration because they aren't hard rules.</p></blockquote><p></p>
[QUOTE="Wyvernhand, post: 5419440, member: 97681"] Typically, spell effects, even untyped effects, that origionate from the same spell cast mulitple times, do not stack. If you Ray of Enfeeble someone, and then Ray of Enfeeble them again, the Str penalties would overlap, rather than stack. If you affected someone with 2 different Symbols of Pain, they would only be affected by both, but the effects would overlap rather than stack. If you had a monk friend punch them with Pain Touch (CWarrior), it would stack, since its a different effect from a different source, regardless of the type. Items of True Strike are generally a bad idea. The "guidelines" tend to break apart when you use them. Instead of using the forumla presented above, (SL x CL x 1800g), follow Mage Armor's example (Continuous Mage Armor should cost 1800g, but Bracers of Armor (based on MA) follow the 1000 x (bonus)^2. Thus, an item that grants TS often enough to be treated as continuous or nearly continuous would probably follow the weapon enhancement guidelines, or 2000 x (bonus)^2, or 800,000 g. And thats not even including TS's ability to ignore concealment. All magic item creation guidelines are subject to DM adjustment and arbitration because they aren't hard rules. [/QUOTE]
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