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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
2 Questions (3.5)
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<blockquote data-quote="CuRoi" data-source="post: 5419663" data-attributes="member: 98032"><p>Wondrous Items would be best as opposed to rings, though again we get into areas where I think the whole magic item creation system further broken.</p><p> </p><p>At any rate, I've put Quickened True Strike into artifacts in my camapaign, but I agree with the sentiment here - making continuous items of this is just a bad idea. Its not just the +20 on the roll but the ignoring concealment thing which most people tend to ignore after they see +20 in the spell description : )</p><p> </p><p>Ultimately it is up to the DM. Players who have their hands on a DMG usually fail to understand that and I can sympathize. They see the formulas, get excited, and think of some awesome combinations to create. However it's very easy to completely break the game with a custom magic item. </p><p> </p><p>However, even if the DM allows it, there are several things to consider.I think the MINIMUM cost of a continuous, use activated Quickened True Strike would be:</p><p> </p><p>5 (spell level of quickened spell) x 9 (minimum caster level to quicken that spell) x 2000 x 4 (duration is actually less than "rounds") = 360,000</p><p> </p><p>For one with 5 charges per day, it drops the price to 72,000. However, considering you presumably want to be able to expend those charges as a free action (unless it is always the first five swings you make with any weapon each day) the price should be adjusted upwards.</p><p> </p><p>At any rate, I'd still nix the idea because even an unquickened True Strike item is a bit overpowered (factoring in things like Power Attack, Sneak Attack, etc, etc. Even if you can only get it every other round, it can still "break" things...)</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5419663, member: 98032"] Wondrous Items would be best as opposed to rings, though again we get into areas where I think the whole magic item creation system further broken. At any rate, I've put Quickened True Strike into artifacts in my camapaign, but I agree with the sentiment here - making continuous items of this is just a bad idea. Its not just the +20 on the roll but the ignoring concealment thing which most people tend to ignore after they see +20 in the spell description : ) Ultimately it is up to the DM. Players who have their hands on a DMG usually fail to understand that and I can sympathize. They see the formulas, get excited, and think of some awesome combinations to create. However it's very easy to completely break the game with a custom magic item. However, even if the DM allows it, there are several things to consider.I think the MINIMUM cost of a continuous, use activated Quickened True Strike would be: 5 (spell level of quickened spell) x 9 (minimum caster level to quicken that spell) x 2000 x 4 (duration is actually less than "rounds") = 360,000 For one with 5 charges per day, it drops the price to 72,000. However, considering you presumably want to be able to expend those charges as a free action (unless it is always the first five swings you make with any weapon each day) the price should be adjusted upwards. At any rate, I'd still nix the idea because even an unquickened True Strike item is a bit overpowered (factoring in things like Power Attack, Sneak Attack, etc, etc. Even if you can only get it every other round, it can still "break" things...) [/QUOTE]
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Community
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D&D Older Editions, OSR, & D&D Variants
2 Questions (3.5)
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