Dthamilaye
First Post
Hello again.
I would like to have some kind of opinions (or RAW answers) to the following questions:
1)
If a caster has Archmage PrC ability 'Arcane Reach' and a Dimension Door spell, can he 'touch' his groupmates within 30' to take them with him if he casts Dimension Door? Ie, the groupmates would not need to be next to him to get in to the Dimension Door. There are other spells too that say that the targets must be touched, and arcane reach gives 30' range to touch spells. I did not think about the issue until a player asked me if this could be possible. In a tight spot, it would be easier to jump out without the need to gather all players around the caster.
Dimension Door:
). Isn't it enough that the caster touches all of them?
2)
Epic quicken feat, metamagiced spells and sorcerer.
Epic quicken:
I understand that a sorcerer with this feat could quicken 1-3 lvl spells without changing their casting time. Ie, he could really cast quickened spells as they are ment to be cast.
The thing I would like to clear out is that can the sorcerer also use metamagics on the quickened spells? Ie, instead of quickened fireball, could he cast quickened, empowered magic missile without changing its casting time? I would say yes and I bolded the part of the SRD text that I think was the important part, as 'normally become full-round actions' imho includes all metamagiced spells that are, after adding metamagic level adjustment, 3rd level or lower.
Thank You again.
I would like to have some kind of opinions (or RAW answers) to the following questions:
1)
If a caster has Archmage PrC ability 'Arcane Reach' and a Dimension Door spell, can he 'touch' his groupmates within 30' to take them with him if he casts Dimension Door? Ie, the groupmates would not need to be next to him to get in to the Dimension Door. There are other spells too that say that the targets must be touched, and arcane reach gives 30' range to touch spells. I did not think about the issue until a player asked me if this could be possible. In a tight spot, it would be easier to jump out without the need to gather all players around the caster.
Dimension Door:
Although it also says the following (that I had not noticed before now):Target: You and touched objects or other touched willing creatures
But I'm not really sure if this means the thing that it says. If you happen to transport, for example, 10 targets, how can they all be in contact with each other. Ie, how can each 1 target touch all 9 other targets... no way to put those miniatures in a position on the battlemat like that. (Group-hug or Group-pileAll creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.

2)
Epic quicken feat, metamagiced spells and sorcerer.
Epic quicken:
AUTOMATIC QUICKEN SPELL [EPIC]
Prerequisites: Quicken Spell, Spellcraft 30 ranks, ability to cast 9th-level arcane or divine spells.
Benefit: The character may cast all 0-, 1st-, 2nd-, and 3rd-level spells as quickened spells without using higher-level spell slots. The normal limit to the number of quickened spells a character may cast per round applies. Spells with a casting time of more than 1 full round can’t be quickened.
Special: A character can gain this feat multiple times. Each time a character takes the feat, the spells of his or her next three lowest spell levels can now be quickened with no adjustment to their spell slots. This feat doesn’t increase the casting time for those spells that normally become full-round actions when cast in metamagic form.
I understand that a sorcerer with this feat could quicken 1-3 lvl spells without changing their casting time. Ie, he could really cast quickened spells as they are ment to be cast.
The thing I would like to clear out is that can the sorcerer also use metamagics on the quickened spells? Ie, instead of quickened fireball, could he cast quickened, empowered magic missile without changing its casting time? I would say yes and I bolded the part of the SRD text that I think was the important part, as 'normally become full-round actions' imho includes all metamagiced spells that are, after adding metamagic level adjustment, 3rd level or lower.
Thank You again.
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