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<blockquote data-quote="Nebten" data-source="post: 4888423" data-attributes="member: 79391"><p>Actually 2) is incorrect. Being Held/paralyzed gives you a Dex effective of 0 (which would be -5) but you are never denied a saving throw. Never in any text is it stated that a status denies you a Reflex save. Your DM may rule otherwise.</p><p> </p><p>This is also addressed in the 3.5 FAQ found on the Wizards 3.5 website:</p><p> </p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><em>Exactly when can a character make a Reflex saving throw? The saving throw section on the </em></span></span><em><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">PH </span></span><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">says Reflex saves depend on a character’s ability to dodge out of the way. Does that mean you can’t make Reflex saves if you can’t move?</span></span></em></strong></p><p> </p><p> </p><p style="text-align: left"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">A character can attempt a Reflex save anytime she is </span><span style="font-family: 'Times New Roman'">subjected to an effect that allows a Reflex save. A Reflex save </span><span style="font-family: 'Times New Roman'">usually involves some dodging, but a Reflex save does not </span><span style="font-family: 'Times New Roman'">depend completely on a character’s ability to move around. It </span><span style="font-family: 'Times New Roman'">also can depend on luck, variations in the effect that makes the </span><span style="font-family: 'Times New Roman'">save necessary in the first place, and a host of other miraculous </span><span style="font-family: 'Times New Roman'">factors that keep heroic characters in the D&D game from </span><span style="font-family: 'Times New Roman'">meeting an untimely fate. </span><span style="font-family: 'Times New Roman'">In most cases, you make Reflex saves normally, no matter </span><span style="font-family: 'Times New Roman'">how bad your circumstances are, but a few conditions interfere </span><span style="font-family: 'Times New Roman'">with Reflex saves:</span></span></p><p></p><p> </p><p><span style="font-family: 'SymbolMT'"><span style="font-family: 'SymbolMT'">• </span></span><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">If you’ve suffered Dexterity damage or Dexterity </span></span><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">drain, you must use your current, lower Dexterity </span><span style="font-family: 'Times New Roman'">modifier for your Reflex saves.</span></span></p><p> </p><p style="text-align: left"><span style="font-family: 'SymbolMT'"><span style="font-family: 'SymbolMT'">• </span></span><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">If you’re cowering, you lose your Dexterity bonus (if </span></span><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">any). The maximum Dexterity bonus you can have </span><span style="font-family: 'Times New Roman'">while cowering is +0, and that affects your Reflex </span><span style="font-family: 'Times New Roman'">saves accordingly.</span></span></p><p></p><p> </p><p style="text-align: left"><span style="font-family: 'SymbolMT'"><span style="font-family: 'SymbolMT'">• </span></span><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">If you’re dead, you become an object. Unattended </span></span><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">objects can’t make saving throws.</span></span></p><p></p><p> </p><p style="text-align: left"><span style="font-family: 'SymbolMT'"><span style="font-family: 'SymbolMT'">• </span></span><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">If you’re entangled, your effective Dexterity score </span></span><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">drops by –4, and you must use your lower Dexterity </span><span style="font-family: 'Times New Roman'">modifier for Reflex saves.</span></span></p><p></p><p> </p><p style="text-align: left"><span style="font-family: 'SymbolMT'"><span style="font-family: 'SymbolMT'">• </span></span><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">If you’re exhausted, your effective Strength and </span></span><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Dexterity scores drop by –6, and you must use your </span><span style="font-family: 'Times New Roman'">lower Dexterity modifier for Reflex saves.</span></span></p><p></p><p> </p><p style="text-align: left"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'SymbolMT'"><span style="font-family: 'SymbolMT'">• </span></span><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">If you’re fatigued, your effective Strength and </span></span><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Dexterity scores drop by –2, and you must use your </span><span style="font-family: 'Times New Roman'">lower Dexterity modifier for Reflex saves.</span></span></span></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p style="text-align: left"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'SymbolMT'"><span style="font-family: 'SymbolMT'">• </span></span><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">If you’re frightened or panicked, you have a –2 </span></span><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">penalty on all saving throws, including Reflex saving </span><span style="font-family: 'Times New Roman'">throws.</span></span></span></p><p><span style="font-family: 'Times New Roman'"></span></span></p><p> <span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p> <span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p style="text-align: left"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><strong><span style="color: red"><span style="font-family: 'SymbolMT'"><span style="font-family: 'SymbolMT'">• </span></span><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">If you’re helpless, your Dexterity score is effectively </span></span><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">0. You still can make Reflex saves, but your </span><span style="font-family: 'Times New Roman'">Dexterity modifier is –5. You’re helpless whenever </span><span style="font-family: 'Times New Roman'">you are paralyzed, unconscious, or asleep.</span></span></span></strong></p><p></span></span></p></blockquote><p></p>
[QUOTE="Nebten, post: 4888423, member: 79391"] Actually 2) is incorrect. Being Held/paralyzed gives you a Dex effective of 0 (which would be -5) but you are never denied a saving throw. Never in any text is it stated that a status denies you a Reflex save. Your DM may rule otherwise. This is also addressed in the 3.5 FAQ found on the Wizards 3.5 website: [B][FONT=Times New Roman][FONT=Times New Roman][I]Exactly when can a character make a Reflex saving throw? The saving throw section on the [/I][/FONT][/FONT][I][FONT=Times New Roman][FONT=Times New Roman]PH [/FONT][/FONT][FONT=Times New Roman][FONT=Times New Roman]says Reflex saves depend on a character’s ability to dodge out of the way. Does that mean you can’t make Reflex saves if you can’t move?[/FONT][/FONT][/I][/B] [LEFT][FONT=Times New Roman][FONT=Times New Roman]A character can attempt a Reflex save anytime she is [/FONT][FONT=Times New Roman]subjected to an effect that allows a Reflex save. A Reflex save [/FONT][FONT=Times New Roman]usually involves some dodging, but a Reflex save does not [/FONT][FONT=Times New Roman]depend completely on a character’s ability to move around. It [/FONT][FONT=Times New Roman]also can depend on luck, variations in the effect that makes the [/FONT][FONT=Times New Roman]save necessary in the first place, and a host of other miraculous [/FONT][FONT=Times New Roman]factors that keep heroic characters in the D&D game from [/FONT][FONT=Times New Roman]meeting an untimely fate. [/FONT][FONT=Times New Roman]In most cases, you make Reflex saves normally, no matter [/FONT][FONT=Times New Roman]how bad your circumstances are, but a few conditions interfere [/FONT][FONT=Times New Roman]with Reflex saves:[/FONT][/FONT][/LEFT] [FONT=SymbolMT][FONT=SymbolMT]• [/FONT][/FONT][FONT=Times New Roman][FONT=Times New Roman]If you’ve suffered Dexterity damage or Dexterity [/FONT][/FONT][FONT=Times New Roman][FONT=Times New Roman]drain, you must use your current, lower Dexterity [/FONT][FONT=Times New Roman]modifier for your Reflex saves.[/FONT][/FONT] [LEFT][FONT=SymbolMT][FONT=SymbolMT]• [/FONT][/FONT][FONT=Times New Roman][FONT=Times New Roman]If you’re cowering, you lose your Dexterity bonus (if [/FONT][/FONT][FONT=Times New Roman][FONT=Times New Roman]any). The maximum Dexterity bonus you can have [/FONT][FONT=Times New Roman]while cowering is +0, and that affects your Reflex [/FONT][FONT=Times New Roman]saves accordingly.[/FONT][/FONT][/LEFT] [LEFT][FONT=SymbolMT][FONT=SymbolMT]• [/FONT][/FONT][FONT=Times New Roman][FONT=Times New Roman]If you’re dead, you become an object. Unattended [/FONT][/FONT][FONT=Times New Roman][FONT=Times New Roman]objects can’t make saving throws.[/FONT][/FONT][/LEFT] [LEFT][FONT=SymbolMT][FONT=SymbolMT]• [/FONT][/FONT][FONT=Times New Roman][FONT=Times New Roman]If you’re entangled, your effective Dexterity score [/FONT][/FONT][FONT=Times New Roman][FONT=Times New Roman]drops by –4, and you must use your lower Dexterity [/FONT][FONT=Times New Roman]modifier for Reflex saves.[/FONT][/FONT][/LEFT] [LEFT][FONT=SymbolMT][FONT=SymbolMT]• [/FONT][/FONT][FONT=Times New Roman][FONT=Times New Roman]If you’re exhausted, your effective Strength and [/FONT][/FONT][FONT=Times New Roman][FONT=Times New Roman]Dexterity scores drop by –6, and you must use your [/FONT][FONT=Times New Roman]lower Dexterity modifier for Reflex saves.[/FONT][/FONT][/LEFT] [LEFT][FONT=Times New Roman][FONT=Times New Roman][FONT=SymbolMT][FONT=SymbolMT]• [/FONT][/FONT][FONT=Times New Roman][FONT=Times New Roman]If you’re fatigued, your effective Strength and [/FONT][/FONT][FONT=Times New Roman][FONT=Times New Roman]Dexterity scores drop by –2, and you must use your [/FONT][FONT=Times New Roman]lower Dexterity modifier for Reflex saves.[/FONT][/FONT][/FONT][/FONT][FONT=Times New Roman][/FONT][/LEFT][FONT=Times New Roman] [LEFT][FONT=Times New Roman][FONT=SymbolMT][FONT=SymbolMT]• [/FONT][/FONT][FONT=Times New Roman][FONT=Times New Roman]If you’re frightened or panicked, you have a –2 [/FONT][/FONT][FONT=Times New Roman][FONT=Times New Roman]penalty on all saving throws, including Reflex saving [/FONT][FONT=Times New Roman]throws.[/FONT][/FONT][/FONT][/LEFT][FONT=Times New Roman] [LEFT][B][COLOR=red][FONT=SymbolMT][FONT=SymbolMT]• [/FONT][/FONT][FONT=Times New Roman][FONT=Times New Roman]If you’re helpless, your Dexterity score is effectively [/FONT][/FONT][FONT=Times New Roman][FONT=Times New Roman]0. You still can make Reflex saves, but your [/FONT][FONT=Times New Roman]Dexterity modifier is –5. You’re helpless whenever [/FONT][FONT=Times New Roman]you are paralyzed, unconscious, or asleep.[/FONT][/FONT][/COLOR][/B][/LEFT] [/FONT][/FONT] [/QUOTE]
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