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General Tabletop Discussion
*Pathfinder & Starfinder
2 quick questions on spells
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<blockquote data-quote="irdeggman" data-source="post: 2121229" data-attributes="member: 16285"><p>You have to read the description. What you have written "1d6 +1/level" means that it is 1d6 with a +1 added per level so at third level it would be 1d6 +3, at fourth it would be 1d6 +4 and so one.</p><p></p><p>Examples of different descriptions include the magic missile:</p><p></p><p>"A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.</p><p>The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.</p><p>For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage."</p><p></p><p>The fireball:</p><p></p><p>A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure</p><p> </p><p>And Cure Light Wounds:</p><p></p><p>When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).</p><p></p><p>So it depends on how the spell is written up. I haven't seen any that read 1d6 +1/level. I have seen 1d6/level (see fireball) or 1d8 +1 point per caster level (cure light wounds). The text is important.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2121229, member: 16285"] You have to read the description. What you have written "1d6 +1/level" means that it is 1d6 with a +1 added per level so at third level it would be 1d6 +3, at fourth it would be 1d6 +4 and so one. Examples of different descriptions include the magic missile: "A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell. For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage." The fireball: A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure And Cure Light Wounds: When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5). So it depends on how the spell is written up. I haven't seen any that read 1d6 +1/level. I have seen 1d6/level (see fireball) or 1d8 +1 point per caster level (cure light wounds). The text is important. [/QUOTE]
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2 quick questions on spells
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