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2 Session of 4.0 - Basic Rundown
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<blockquote data-quote="dasheiff" data-source="post: 4274319" data-attributes="member: 67307"><p>Here is a basic run down of my 4.0 play sessions so far. </p><p></p><p>The PCs:</p><p>Human Fighter (Unarmed)</p><p>Dragonborn Warlord (Chr)</p><p>Eldrin Wizard (Controller)</p><p>Human Wizard (Striker)</p><p>Tiefling Paliden (Undead affinity)</p><p></p><p></p><p>Adult White Dragon</p><p>Paliden's opens with dayly power causing it to chase it's tail</p><p>for a few rounds while the Wizards strike from the back and</p><p>the other enter melee combat. Eventally, the Dragon regains</p><p>it's composure and get's off multiple breath weapons in</p><p>succession. Various healing from the Paliden, Fighter and</p><p>Warlord prevents anyone from going unconsious. Dragon slayed.</p><p></p><p>Giant's Fortress</p><p>Good rolls allow them to sneak in and get the treasure, but</p><p>bad rolls coming out attract attention. The Giants are fought</p><p>in a small area and judicious use of status effects allows</p><p>them to be brought down.</p><p></p><p>Ferral Humans</p><p>(2 Berserkers, 2 Wizards, 4 Minions)</p><p>One of the bersekers and the fighter become locked in combat.</p><p>The minions are taken out by the Dragonborn and the Eldrin Wizard.</p><p>The Ferral Wizards (Described as shamans) get some good attacks</p><p>in but feel somewhat worthless after their 2 area spells are used</p><p>and 1 get's taked out though ranged magic and the other by the</p><p>human wizard and warlord flanking him. The fighter eventally disarms</p><p>the berserker but the berserker knocks the fighter unconsious but</p><p>the Warlord brings him back up at which point the fighter takes</p><p>a round to heal and engages the beserker finally bloodying him,</p><p>while the Paliden and Eldrin Wizard finally blood the other berserker</p><p>causing both of the bersekers to surrender. The Dragonborn intimidates</p><p>them so that they run off.</p><p></p><p>Research in Town</p><p>Looking for an item in town (that would cause a panic if</p><p>the town knew what they were looking for) got 6 success and</p><p>4 failures which caused the chacters to try to not look</p><p>suspecious causing the Fighter, Human Wizard and the Warlock</p><p>to be taken out of the skill challenge, which the Eldrin Wizard</p><p>and Paliden finish up 10/7 Which creates many rumors but not</p><p>outright panic yet.They intimidate and bluff their way into</p><p>the secret basement of the church of Palor.</p><p></p><p>Grell and Eleet Fire Traps</p><p>The Grell contiously grapples the fighter and occousally</p><p>gets tenticle attacks on the party while they get hit</p><p>bu the fire traps. The firetraps are disabled by the</p><p>Paladen and Human Wizard while the rest of the part finishes</p><p>off the Grell.</p><p></p><p>Anagram Challenge</p><p>Skill challenge where the players get a clue and a correct</p><p>letter for each 2 passed skill checks and a wrong one for</p><p>each failure. They are encouraged to chose easier intelligence</p><p>based skills but choose strange catagories causing them to go</p><p>10 and 10 giving them the 5 correct letters and 10 incorrect</p><p>letters. The puzzle is eventally solved though.</p><p></p><p>Spinning Top Trap x4</p><p>Damage is delt back and forth the tops are eventally</p><p>destroyed.</p><p></p><p>All in all this represents about 7 hours of playing (and also</p><p>7 encounters oddly enough)</p></blockquote><p></p>
[QUOTE="dasheiff, post: 4274319, member: 67307"] Here is a basic run down of my 4.0 play sessions so far. The PCs: Human Fighter (Unarmed) Dragonborn Warlord (Chr) Eldrin Wizard (Controller) Human Wizard (Striker) Tiefling Paliden (Undead affinity) Adult White Dragon Paliden's opens with dayly power causing it to chase it's tail for a few rounds while the Wizards strike from the back and the other enter melee combat. Eventally, the Dragon regains it's composure and get's off multiple breath weapons in succession. Various healing from the Paliden, Fighter and Warlord prevents anyone from going unconsious. Dragon slayed. Giant's Fortress Good rolls allow them to sneak in and get the treasure, but bad rolls coming out attract attention. The Giants are fought in a small area and judicious use of status effects allows them to be brought down. Ferral Humans (2 Berserkers, 2 Wizards, 4 Minions) One of the bersekers and the fighter become locked in combat. The minions are taken out by the Dragonborn and the Eldrin Wizard. The Ferral Wizards (Described as shamans) get some good attacks in but feel somewhat worthless after their 2 area spells are used and 1 get's taked out though ranged magic and the other by the human wizard and warlord flanking him. The fighter eventally disarms the berserker but the berserker knocks the fighter unconsious but the Warlord brings him back up at which point the fighter takes a round to heal and engages the beserker finally bloodying him, while the Paliden and Eldrin Wizard finally blood the other berserker causing both of the bersekers to surrender. The Dragonborn intimidates them so that they run off. Research in Town Looking for an item in town (that would cause a panic if the town knew what they were looking for) got 6 success and 4 failures which caused the chacters to try to not look suspecious causing the Fighter, Human Wizard and the Warlock to be taken out of the skill challenge, which the Eldrin Wizard and Paliden finish up 10/7 Which creates many rumors but not outright panic yet.They intimidate and bluff their way into the secret basement of the church of Palor. Grell and Eleet Fire Traps The Grell contiously grapples the fighter and occousally gets tenticle attacks on the party while they get hit bu the fire traps. The firetraps are disabled by the Paladen and Human Wizard while the rest of the part finishes off the Grell. Anagram Challenge Skill challenge where the players get a clue and a correct letter for each 2 passed skill checks and a wrong one for each failure. They are encouraged to chose easier intelligence based skills but choose strange catagories causing them to go 10 and 10 giving them the 5 correct letters and 10 incorrect letters. The puzzle is eventally solved though. Spinning Top Trap x4 Damage is delt back and forth the tops are eventally destroyed. All in all this represents about 7 hours of playing (and also 7 encounters oddly enough) [/QUOTE]
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