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<blockquote data-quote="Zappo" data-source="post: 83646" data-attributes="member: 633"><p>Before 3E, all my campaigns started at 1st level, and for hit points I told a player he could either pick the average and don't roll, or roll and take whatever came. In the latter case, I gave the option to reroll a 1 only if the player would also reroll a maximum result (4, 6, 8, whatever the dice was).</p><p></p><p>When I got 3E, I started a campaign at level 2 (because I wanted to allow certain ECL +1 races), and another at level 10. This was because it was the level our previous 2E campaign had reached.</p><p>Also, I've recently had the players make new 7th level characters to play Dead Gods (need the levels to survive).</p><p></p><p>Hehe, now I'm giving the impression that I start campaigns at high levels... that's totally false. I start campaigns at 1st as a rule, it's just that the campaigns I've started in 3e until now had special reasons to be higher level.</p><p>I've abolished all randomness from character generation and advancement; stats are generated with point buy and hit points are max at first level and half the max at subsequent levels (2 for d4, 3 for d6... 6 for d12).</p><p></p><p>Notice that the "half max" is, on average, slightly below the average (the average for a d6 is 3.5). However, I think that the certainty of the result is worth that half point.</p><p></p><p>For monsters and NPCs, I roll randomly if I'm preparing the adventure in advance, or take the average if I'm inventing encounters as I go. I will reroll or change the average only for extremely important NPCs.</p></blockquote><p></p>
[QUOTE="Zappo, post: 83646, member: 633"] Before 3E, all my campaigns started at 1st level, and for hit points I told a player he could either pick the average and don't roll, or roll and take whatever came. In the latter case, I gave the option to reroll a 1 only if the player would also reroll a maximum result (4, 6, 8, whatever the dice was). When I got 3E, I started a campaign at level 2 (because I wanted to allow certain ECL +1 races), and another at level 10. This was because it was the level our previous 2E campaign had reached. Also, I've recently had the players make new 7th level characters to play Dead Gods (need the levels to survive). Hehe, now I'm giving the impression that I start campaigns at high levels... that's totally false. I start campaigns at 1st as a rule, it's just that the campaigns I've started in 3e until now had special reasons to be higher level. I've abolished all randomness from character generation and advancement; stats are generated with point buy and hit points are max at first level and half the max at subsequent levels (2 for d4, 3 for d6... 6 for d12). Notice that the "half max" is, on average, slightly below the average (the average for a d6 is 3.5). However, I think that the certainty of the result is worth that half point. For monsters and NPCs, I roll randomly if I'm preparing the adventure in advance, or take the average if I'm inventing encounters as I go. I will reroll or change the average only for extremely important NPCs. [/QUOTE]
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