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<blockquote data-quote="NewJeffCT" data-source="post: 6244267" data-attributes="member: 10784"><p>well, the last solo of the campaign (the PCs were level 24, I think?) and the solo was level 27. Not sure they were encounter powers or recharge ones, but the solo had a daily or two, plus another daily that recharged once bloodied, and then had an aura, a nifty minor action power usable every round and the regular at-will power. The problem with the aura was that even at a high level, the players usually had some sort of item or power that allowed them to neutralize it and the guy playing the archer ranger had an uncanny ability to roll really high and would bombard the bad guys from a distance. (His father playing a defender/fighter was the opposite, had an uncanny ability to miss when he only needed a 4 or 5 on the d20...)</p><p></p><p>But, if all your solo has for her last 500 or so hit points is the at-will standard, at-will minor and hopefully a recharge power every 3rd round or so, it gets boring fast.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 6244267, member: 10784"] well, the last solo of the campaign (the PCs were level 24, I think?) and the solo was level 27. Not sure they were encounter powers or recharge ones, but the solo had a daily or two, plus another daily that recharged once bloodied, and then had an aura, a nifty minor action power usable every round and the regular at-will power. The problem with the aura was that even at a high level, the players usually had some sort of item or power that allowed them to neutralize it and the guy playing the archer ranger had an uncanny ability to roll really high and would bombard the bad guys from a distance. (His father playing a defender/fighter was the opposite, had an uncanny ability to miss when he only needed a 4 or 5 on the d20...) But, if all your solo has for her last 500 or so hit points is the at-will standard, at-will minor and hopefully a recharge power every 3rd round or so, it gets boring fast. [/QUOTE]
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