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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6244308" data-attributes="member: 1165"><p>Baba Yaga is a post-Essentials monster, so I was expecting better things.</p><p></p><p>The aura wasn't useless. It didn't deal damage but made escaping from her crushing grasp more difficult. I agree that a close blast attack doesn't really make sense for that power. (Why would you want to immobilize someone who is right next to you if you're not a soldier/defender?)</p><p></p><p>She does get 4 attacks per turn (broomstick, sweep the field, evil eye and witch's curse), but as a controller she should be able to get four ranged/AoE per turn. I agree that she's not getting nastier while bloodied. Essentials monsters started appearing in Dungeon Magazine around issue 181, so this is a year and a half later. A bit sad, but then many solos aren't well-designed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Edit: As an epic-level monster she should have three recharge abilities but only has two, another reason for the excess of at-will options. Many (but by no means all) solos have <em>interesting</em> at-will options, and this tends to be the case when it comes to controllers.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6244308, member: 1165"] Baba Yaga is a post-Essentials monster, so I was expecting better things. The aura wasn't useless. It didn't deal damage but made escaping from her crushing grasp more difficult. I agree that a close blast attack doesn't really make sense for that power. (Why would you want to immobilize someone who is right next to you if you're not a soldier/defender?) She does get 4 attacks per turn (broomstick, sweep the field, evil eye and witch's curse), but as a controller she should be able to get four ranged/AoE per turn. I agree that she's not getting nastier while bloodied. Essentials monsters started appearing in Dungeon Magazine around issue 181, so this is a year and a half later. A bit sad, but then many solos aren't well-designed :( Edit: As an epic-level monster she should have three recharge abilities but only has two, another reason for the excess of at-will options. Many (but by no means all) solos have [i]interesting[/i] at-will options, and this tends to be the case when it comes to controllers. [/QUOTE]
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