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General Tabletop Discussion
*Dungeons & Dragons
2 surges per rest
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<blockquote data-quote="Nemesis Destiny" data-source="post: 6251068" data-attributes="member: 98255"><p>I have tinkered with the healing surge recovery rate and extended rest mechanics quite a bit in my games, and I am pretty happy with the results.</p><p></p><p>The gist of it is that recovering Daily Attack powers from your class progression costs your character healing surges; 4 for your highest, and 3 for your second-highest, and so forth.</p><p></p><p>I also allow recharge of encounter powers for 2 surges.</p><p></p><p>Ritual use costs surges instead of coin.</p><p></p><p>All that, and each day's rest restores 1-4 surges (NOT hp), depending on the conditions present. Overnight campsites or rustic inns where there is little threat gets 2-4, but resting in hostile lands or dungeons returns only 1-2, if you're lucky. Actual, honest-to-goodness Extended rests are just that: extended. You're looking at needing several days, at minimum, in non-hostile surroundings.</p><p></p><p>It has worked well so far. Most of my PCs like to run lean & risky, blowing their powers to end fights quickly and dealing with the consequences after, namely, that they run low on hit points, and can't count on their dailies being available. The choice of recharging has also added back some of the resource management from earlier edition spellcasters, which some of my players really enjoy.</p><p></p><p>Here is a link to the thread I made last year about it: <a href="http://www.enworld.org/forum/showthread.php?334409-Nemesis-Destiny-s-Houserules-Thread" target="_blank">http://www.enworld.org/forum/showthread.php?334409-Nemesis-Destiny-s-Houserules-Thread</a></p><p></p><p>Some of my rules may have changed since then. It's been a while.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 6251068, member: 98255"] I have tinkered with the healing surge recovery rate and extended rest mechanics quite a bit in my games, and I am pretty happy with the results. The gist of it is that recovering Daily Attack powers from your class progression costs your character healing surges; 4 for your highest, and 3 for your second-highest, and so forth. I also allow recharge of encounter powers for 2 surges. Ritual use costs surges instead of coin. All that, and each day's rest restores 1-4 surges (NOT hp), depending on the conditions present. Overnight campsites or rustic inns where there is little threat gets 2-4, but resting in hostile lands or dungeons returns only 1-2, if you're lucky. Actual, honest-to-goodness Extended rests are just that: extended. You're looking at needing several days, at minimum, in non-hostile surroundings. It has worked well so far. Most of my PCs like to run lean & risky, blowing their powers to end fights quickly and dealing with the consequences after, namely, that they run low on hit points, and can't count on their dailies being available. The choice of recharging has also added back some of the resource management from earlier edition spellcasters, which some of my players really enjoy. Here is a link to the thread I made last year about it: [url]http://www.enworld.org/forum/showthread.php?334409-Nemesis-Destiny-s-Houserules-Thread[/url] Some of my rules may have changed since then. It's been a while. [/QUOTE]
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