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General Tabletop Discussion
*Pathfinder & Starfinder
+2 to cha and no counter balance stat: LA +0
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<blockquote data-quote="Rystil Arden" data-source="post: 3563332" data-attributes="member: 29014"><p>On the other hand, if I'm the Giant Toad in the moathouse encounter, I'm going to eat the halfling because I can't eat Medium-sized creatures.</p><p></p><p></p><p></p><p>Yes, Freedom of Movement works. You don't have it until level 7 though. Same with the porting spells.</p><p></p><p></p><p></p><p>Not at all helpful against flying grapplers. If anything, it makes you easier to snatch away from the rest of the group.</p><p></p><p></p><p>Nah, not really. You still have to make a non-trivial-at-low-levels Concentration check, and you're using up slots one level higher. That's more than just 'some damage'.</p><p></p><p></p><p>Escape Artist is not permissible except when escaping--it doesn't actually prevent the grapple or a pin. All the ranks of Escape Artist in the world are utterly worthless if you're pinned and can't take the action to try to escape until level 12</p><p></p><p></p><p></p><p>Huh? But then you aren't size small, so that isn't showing anything. It's also a fairly inefficient spell to cast--the full round casting time means that you'll be interrupted, and then it gives you -2 Dex and you can't use the Str much, and the duration isn't long enough to just keep it up. Besides, the non-Smalls get reach from the spell, so it's much better saved for them. </p><p></p><p></p><p>Disguise Self won't, and the others require Concentration to maintain.</p><p></p><p></p><p></p><p>You already cover one of the weaknesses. Another is that you're wasting a hand on a snake's tongue and a bit of honeycomb that you may need to drop if the battle doesn't start with Suggestion.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3563332, member: 29014"] On the other hand, if I'm the Giant Toad in the moathouse encounter, I'm going to eat the halfling because I can't eat Medium-sized creatures. Yes, Freedom of Movement works. You don't have it until level 7 though. Same with the porting spells. Not at all helpful against flying grapplers. If anything, it makes you easier to snatch away from the rest of the group. Nah, not really. You still have to make a non-trivial-at-low-levels Concentration check, and you're using up slots one level higher. That's more than just 'some damage'. Escape Artist is not permissible except when escaping--it doesn't actually prevent the grapple or a pin. All the ranks of Escape Artist in the world are utterly worthless if you're pinned and can't take the action to try to escape until level 12 Huh? But then you aren't size small, so that isn't showing anything. It's also a fairly inefficient spell to cast--the full round casting time means that you'll be interrupted, and then it gives you -2 Dex and you can't use the Str much, and the duration isn't long enough to just keep it up. Besides, the non-Smalls get reach from the spell, so it's much better saved for them. Disguise Self won't, and the others require Concentration to maintain. You already cover one of the weaknesses. Another is that you're wasting a hand on a snake's tongue and a bit of honeycomb that you may need to drop if the battle doesn't start with Suggestion. [/QUOTE]
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