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+2 to cha and no counter balance stat: LA +0
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<blockquote data-quote="Rystil Arden" data-source="post: 3568665" data-attributes="member: 29014"><p>Good to see you noticed the standard action thing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Always doublecheck before calling someone wrong is my cardinal rule, though I admittedly don't always doublecheck before saying something in the first place.</p><p></p><p>As for being grappled being less of a deal, true, but the enemy will just always grapple you again, and you can never actually get out that way unless you have Quickened spells to pull off after the standard action.</p><p></p><p>As to the first part of the above post, teams of multiclassed ogres with boots of flying are one thing--but not having flying enemies use Grapple at all is quite another. You said you've seen only one flying grapple, but you must have used more than one dragon in that time. You seem to come out on the powergaming side of arguments from what I've seen, so I'm guessing you probably allow the Orb spells with no SR. Particularly in that case (but even if not), grabbing and snatching the small caster is a very good idea, particularly if it can pin her. Archers usually aren't enough of an issue to stop the dragon from making strafe runs and retreating, but mages with spells are.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3568665, member: 29014"] Good to see you noticed the standard action thing ;) Always doublecheck before calling someone wrong is my cardinal rule, though I admittedly don't always doublecheck before saying something in the first place. As for being grappled being less of a deal, true, but the enemy will just always grapple you again, and you can never actually get out that way unless you have Quickened spells to pull off after the standard action. As to the first part of the above post, teams of multiclassed ogres with boots of flying are one thing--but not having flying enemies use Grapple at all is quite another. You said you've seen only one flying grapple, but you must have used more than one dragon in that time. You seem to come out on the powergaming side of arguments from what I've seen, so I'm guessing you probably allow the Orb spells with no SR. Particularly in that case (but even if not), grabbing and snatching the small caster is a very good idea, particularly if it can pin her. Archers usually aren't enough of an issue to stop the dragon from making strafe runs and retreating, but mages with spells are. [/QUOTE]
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+2 to cha and no counter balance stat: LA +0
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