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General Tabletop Discussion
*Dungeons & Dragons
2 types of warrior and 2 types of spellcaster and a perspective
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<blockquote data-quote="Sadrik" data-source="post: 6068726" data-attributes="member: 14506"><p>Ok you know how everybody like to break things down and put things in little boxes and sort it out and make patterns, yes this is human nature. Well lets take this down to the core elements, we have two warrior classes, in two shades, the quick skilled guy (rogue), and the tough strong guy (fighter), then you have the spellcasters, the smart arcane guy (wizard), and the wise divine guy (cleric). Everything else is a subclass or variation of those 4 basic classes. Ok we are already on that page you say, yes. But here is why I make the distinction, Warriors (Fighters and Rogues) should have similar mechanics and spellcasters (Wizards and Clerics) should too. Spellcasters have spells already and already work the same, basically. Fighters and rogues need to work more similar is what my overarching point is here. Sure we have seen an attempt at making a uniform mechanic, combat expertise, but what I am looking at is why can't the fighter be the guy with similar options to the rogue and the rogue with similar options to the fighter? So this is a pretty fine point I realize but I think the perspective in game design is tremendous. Spellcasters have spell lists and spell charts and so on and warriors should also have a unifying mechanic unto themselves. This mechanic should be simple and trickled into the monsters just like spells are.</p><p></p><p>My second point on this is multiclassing. This needs to be considered in any design. 3e had a problem with spellcasters and how multiclassing worked, if warriors are being looked at with a level progressing mechanic then how will hybrid warrior/spellcaster work? Warrior mechanics were not level based for the most part, multiple attacks and sneak attack damage progression being the biggest exception but there were also level requirements for some rogue features and some feats... If the warrior feature is a more level based progression of damage like combat expertise, it will require some thought on how it will work as a multiclass option. Hopefully they are considering this holistically in the overall design...</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6068726, member: 14506"] Ok you know how everybody like to break things down and put things in little boxes and sort it out and make patterns, yes this is human nature. Well lets take this down to the core elements, we have two warrior classes, in two shades, the quick skilled guy (rogue), and the tough strong guy (fighter), then you have the spellcasters, the smart arcane guy (wizard), and the wise divine guy (cleric). Everything else is a subclass or variation of those 4 basic classes. Ok we are already on that page you say, yes. But here is why I make the distinction, Warriors (Fighters and Rogues) should have similar mechanics and spellcasters (Wizards and Clerics) should too. Spellcasters have spells already and already work the same, basically. Fighters and rogues need to work more similar is what my overarching point is here. Sure we have seen an attempt at making a uniform mechanic, combat expertise, but what I am looking at is why can't the fighter be the guy with similar options to the rogue and the rogue with similar options to the fighter? So this is a pretty fine point I realize but I think the perspective in game design is tremendous. Spellcasters have spell lists and spell charts and so on and warriors should also have a unifying mechanic unto themselves. This mechanic should be simple and trickled into the monsters just like spells are. My second point on this is multiclassing. This needs to be considered in any design. 3e had a problem with spellcasters and how multiclassing worked, if warriors are being looked at with a level progressing mechanic then how will hybrid warrior/spellcaster work? Warrior mechanics were not level based for the most part, multiple attacks and sneak attack damage progression being the biggest exception but there were also level requirements for some rogue features and some feats... If the warrior feature is a more level based progression of damage like combat expertise, it will require some thought on how it will work as a multiclass option. Hopefully they are considering this holistically in the overall design... [/QUOTE]
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