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2 types of warrior and 2 types of spellcaster and a perspective
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<blockquote data-quote="GX.Sigma" data-source="post: 6069289" data-attributes="member: 6690511"><p>I'd like to add another voice saying that the Rogue is not, and should not be, a Warrior-type class.</p><p></p><p>Warriors are Fighters, Paladins, and Rangers. Rogues are Thieves and Assassins. Wizards are Magic-Users and Illusionists. Priests are Clerics and Druids.</p><p></p><p>This may seem like silly old-school terminology, but for me it really isn't. "Skill guy" and "fighting guy" are two completely different archetypes, and trying to put them both into the same box weakens each of them.</p><p></p><p>As for the actual mechanics? I actually liked it a lot better back when Expertise Dice were universal. Fighters could use them to do combat things, Rogues could use them to do skill things, and each of them could dabble in other stuff. I think the only real problem with the Rogue using Expertise Dice was that the design of Sneak Attack really sucked.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6069289, member: 6690511"] I'd like to add another voice saying that the Rogue is not, and should not be, a Warrior-type class. Warriors are Fighters, Paladins, and Rangers. Rogues are Thieves and Assassins. Wizards are Magic-Users and Illusionists. Priests are Clerics and Druids. This may seem like silly old-school terminology, but for me it really isn't. "Skill guy" and "fighting guy" are two completely different archetypes, and trying to put them both into the same box weakens each of them. As for the actual mechanics? I actually liked it a lot better back when Expertise Dice were universal. Fighters could use them to do combat things, Rogues could use them to do skill things, and each of them could dabble in other stuff. I think the only real problem with the Rogue using Expertise Dice was that the design of Sneak Attack really sucked. [/QUOTE]
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