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2 types of warrior and 2 types of spellcaster and a perspective
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<blockquote data-quote="paladinm" data-source="post: 6069344" data-attributes="member: 6687937"><p>It's easy to see why EGG and company designed OD&D to have 3 classes: Fighter, Magic-User and Cleric. Fighter encompassed both the stalkers and the tanks. Any differences between were left to role-playing. This also allows the class to cover characters that were a little of each. Was Conan a stalker or tank? Both!</p><p></p><p>It should be easy to "cherry pick" from skill/ feat lists for each and come up with the character you want. The rest is all role-playing.</p><p></p><p>As for merging the spellcaster classes, I think this too can be done to great effect. A "magus" in the ancient world was both a wizard and a cleric to some extent. Thoth-Amon was both a dark sorcerer and a priest of Set. One could see Gandalf as a "white magic" caster, wielding both clerical and arcane magic. I would facilitate this thusly:</p><p></p><p>1. Make all spellcasters spontaneous casters with fewer spells-known.</p><p></p><p>2. Convert the standard cleric/druid class abilities into spells. Turn Undead and Wildshape would both become "normal" spells; and using them would figure into a caster's "spells-per-day." Want a druid who can cast Lightning Bolt? Go for it!</p><p></p><p>3. Armor would have similar effects on casting as it does now, depending on the school/domain/sphere of spell being cast.</p><p></p><p>Much of a caster's "flavor" would be determined by spell choice and roleplaying, just like the fighters.</p></blockquote><p></p>
[QUOTE="paladinm, post: 6069344, member: 6687937"] It's easy to see why EGG and company designed OD&D to have 3 classes: Fighter, Magic-User and Cleric. Fighter encompassed both the stalkers and the tanks. Any differences between were left to role-playing. This also allows the class to cover characters that were a little of each. Was Conan a stalker or tank? Both! It should be easy to "cherry pick" from skill/ feat lists for each and come up with the character you want. The rest is all role-playing. As for merging the spellcaster classes, I think this too can be done to great effect. A "magus" in the ancient world was both a wizard and a cleric to some extent. Thoth-Amon was both a dark sorcerer and a priest of Set. One could see Gandalf as a "white magic" caster, wielding both clerical and arcane magic. I would facilitate this thusly: 1. Make all spellcasters spontaneous casters with fewer spells-known. 2. Convert the standard cleric/druid class abilities into spells. Turn Undead and Wildshape would both become "normal" spells; and using them would figure into a caster's "spells-per-day." Want a druid who can cast Lightning Bolt? Go for it! 3. Armor would have similar effects on casting as it does now, depending on the school/domain/sphere of spell being cast. Much of a caster's "flavor" would be determined by spell choice and roleplaying, just like the fighters. [/QUOTE]
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