Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
2 types of warrior and 2 types of spellcaster and a perspective
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6069402" data-attributes="member: 7006"><p>I'm with TwoSix on this one... why do the Cleric and the Wizard keep getting separated? As far as I can tell... they're both the same concept-- the spellcaster. They have different emphasis in their spell lists, yes... the Cleric mainly healing and buffing, the Wizard mainly damage-dealing... but they both behave the same way. They cast spells. That's their schtick. So if you're going to combine the Fighter and the Rogue into a single "weapon-using" amalgam... then you have to merge the Cleric and Wizard into a single "spellcaster" amalgam.</p><p></p><p>But this is why I think trying to compartmentalize all these different classes into tiny, unique boxes is a completely futile exercise. Because no class IN ITS ENTIRETY falls into any box.</p><p></p><p>It's been obvious for the Cleric since Day 1-- they are a spellcaster AND they are a martial weapon-user. But also... they now <em>don't have to be</em> based upon the domain/deity their worship and the types of spells they take. They can completely strip away their martial ability if they so choose.</p><p></p><p>And what about Rogues? Half the people see them as martial characters because they do their damage in combat using weapons... half the people don't want them as martial "Fighter-lites" because they want their focus of the class elsewhere in the exploration pillar. But the thing is... the entire concept of a "Rogue" class is so <em>wide and broad</em> that different types of builds within the Rogue can fall into EITHER camp. The "Dualist" and "Thug" Rogues? Martial part of the Rogue. The "Thief" and the "Charlatan"? The exploration/interaction part of the Rogue.</p><p></p><p>Which means anyone trying to say that the Rogue IS a martial character or IS NOT a martial character is simultaneously RIGHT and WRONG at the same time.</p><p></p><p>The Wizard? People have wanted Martial Wizards for DECADES. Usually it meant multi-classing. Sometimes it was staying as a Wizard but taking a specific set of spells. In recent years it's meant designing new classes that <em>are</em> martial wizards from the get-go... or adding builds to the Wizards that allow for it like the Cleric always had.</p><p></p><p>And need we forget that one of the biggest complaints of the Fighter in recent years has been their lack of skills? People have wanted their Fighters to move further into the interaction and exploration pillars moreso than the game has generally allowed them to (without again having to multi-class). But that means at some point... Fighters become "Rogue-lites", don't they? And when you throw in the concept of the Warlord-warrior-- the buffing and healing type of Fighter that a large part of the gaming populace thought was a brilliant addition to the game... these "boxes" keep having their walls exploded.</p><p></p><p>The idea of the "Class" was originally supposed to mean an archetype. And way back in the 70s and early 80s... those archetypes generally served us. But not anymore. Most players don't WANT a "Thief" archetype at the expense of all other roguish concepts. Most players don't WANT a "Cleric" archetype that is mainly a martial character that can cast a few heals spells at the expense of all the other types of Clerical concepts with regards to deities, domains and spells. There is no "Fighter" archetype anymore... players want the "soldier" archetype, or the "berzerker" archetype, or the "brawler" archetype, or the "archer" archetype, or the "swashbuckler" archetype.</p><p></p><p>Like it or not... I think 95% of most players want <em>the idea</em> that D&D is actually a class-less (or archetype-less) system... while maintaining the trappings of classes. Because god forbid anything appear in these classes that don't allow the player to do <em>whatever the frak they want</em> in designing and illustrating the character they have in their head. And all of us who continually try and put these classes into "boxes" keeps that from happening.</p><p></p><p>So we should just stop it. And finally admit that "Class" is two separate things-- it is a Story that describes what kind of ability a particular PC has within the fiction of the world... and it is a set of Game Mechanics that we use to illustrate those abilities. And they are SEPARATE THINGS. And any attempt to merge the two together into a cohesive whole results in a whole heap of people GETTING PISSED OFF. Because one person's "Sneak Attack defines the Rogue" is another person's "Rogues should try and avoid combat at all cost".</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6069402, member: 7006"] I'm with TwoSix on this one... why do the Cleric and the Wizard keep getting separated? As far as I can tell... they're both the same concept-- the spellcaster. They have different emphasis in their spell lists, yes... the Cleric mainly healing and buffing, the Wizard mainly damage-dealing... but they both behave the same way. They cast spells. That's their schtick. So if you're going to combine the Fighter and the Rogue into a single "weapon-using" amalgam... then you have to merge the Cleric and Wizard into a single "spellcaster" amalgam. But this is why I think trying to compartmentalize all these different classes into tiny, unique boxes is a completely futile exercise. Because no class IN ITS ENTIRETY falls into any box. It's been obvious for the Cleric since Day 1-- they are a spellcaster AND they are a martial weapon-user. But also... they now [I]don't have to be[/I] based upon the domain/deity their worship and the types of spells they take. They can completely strip away their martial ability if they so choose. And what about Rogues? Half the people see them as martial characters because they do their damage in combat using weapons... half the people don't want them as martial "Fighter-lites" because they want their focus of the class elsewhere in the exploration pillar. But the thing is... the entire concept of a "Rogue" class is so [I]wide and broad[/I] that different types of builds within the Rogue can fall into EITHER camp. The "Dualist" and "Thug" Rogues? Martial part of the Rogue. The "Thief" and the "Charlatan"? The exploration/interaction part of the Rogue. Which means anyone trying to say that the Rogue IS a martial character or IS NOT a martial character is simultaneously RIGHT and WRONG at the same time. The Wizard? People have wanted Martial Wizards for DECADES. Usually it meant multi-classing. Sometimes it was staying as a Wizard but taking a specific set of spells. In recent years it's meant designing new classes that [I]are[/I] martial wizards from the get-go... or adding builds to the Wizards that allow for it like the Cleric always had. And need we forget that one of the biggest complaints of the Fighter in recent years has been their lack of skills? People have wanted their Fighters to move further into the interaction and exploration pillars moreso than the game has generally allowed them to (without again having to multi-class). But that means at some point... Fighters become "Rogue-lites", don't they? And when you throw in the concept of the Warlord-warrior-- the buffing and healing type of Fighter that a large part of the gaming populace thought was a brilliant addition to the game... these "boxes" keep having their walls exploded. The idea of the "Class" was originally supposed to mean an archetype. And way back in the 70s and early 80s... those archetypes generally served us. But not anymore. Most players don't WANT a "Thief" archetype at the expense of all other roguish concepts. Most players don't WANT a "Cleric" archetype that is mainly a martial character that can cast a few heals spells at the expense of all the other types of Clerical concepts with regards to deities, domains and spells. There is no "Fighter" archetype anymore... players want the "soldier" archetype, or the "berzerker" archetype, or the "brawler" archetype, or the "archer" archetype, or the "swashbuckler" archetype. Like it or not... I think 95% of most players want [I]the idea[/I] that D&D is actually a class-less (or archetype-less) system... while maintaining the trappings of classes. Because god forbid anything appear in these classes that don't allow the player to do [I]whatever the frak they want[/I] in designing and illustrating the character they have in their head. And all of us who continually try and put these classes into "boxes" keeps that from happening. So we should just stop it. And finally admit that "Class" is two separate things-- it is a Story that describes what kind of ability a particular PC has within the fiction of the world... and it is a set of Game Mechanics that we use to illustrate those abilities. And they are SEPARATE THINGS. And any attempt to merge the two together into a cohesive whole results in a whole heap of people GETTING PISSED OFF. Because one person's "Sneak Attack defines the Rogue" is another person's "Rogues should try and avoid combat at all cost". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2 types of warrior and 2 types of spellcaster and a perspective
Top